[3ae31e9] | 1 | /*
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| 2 | =============================================================================
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| 3 | reversi2.c -- REVERSI-II Desk Accessory.
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| 4 | Version 6 -- 1988-09-21 -- Mods by D.N. Lynx Crowe
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| 5 |
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| 6 | Written by Christophe Bonnet. 5/08/86
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| 7 |
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| 8 | Define TWIDDLE to slow down the computer...
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| 9 | =============================================================================
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| 10 | */
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| 11 |
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| 12 | #include "stddefs.h"
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| 13 | #include "gemdefs.h"
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| 14 |
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| 15 | #define HIDE_MOUSE graf_mouse(M_OFF,0x0L);
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| 16 | #define SHOW_MOUSE graf_mouse(M_ON,0x0L);
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| 17 | #define WI_KIND (MOVER|NAME|CLOSER|INFO)
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| 18 | #define NO_WINDOW (-1)
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| 19 |
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| 20 | #define TRUE 1
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| 21 | #define FALSE 0
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| 22 | #define WHITE 0
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| 23 | #define BLACK 1
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| 24 | #define RED 2
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| 25 | #define MEDIUM 1
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| 26 | #define LOW 0
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| 27 | #define HIGH 2
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| 28 |
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| 29 | #define Getrez() (int)xbios(4) /* define these two links here so you */
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| 30 | #define Random() xbios(17) /* don't have to include OSBIND.H */
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| 31 |
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| 32 | extern long xbios();
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| 33 | extern int gl_apid;
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| 34 |
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| 35 | /* |
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| 36 |
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| 37 | */
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| 38 |
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| 39 | /* Global variables : For use in Gem aes and vdi calls *********************/
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| 40 | /* Note: A great part of these variables are the same as in ACCSKEL.C */
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| 41 |
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| 42 | int menu_id, phys_handle, handle, wi_handle, top_window;
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| 43 | int xdesk, ydesk, hdesk, wdesk, hchar, wchar;
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| 44 | int hbox, wbox, xold, yold, hold, wold;
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| 45 | int xwork, ywork, hwork, wwork, hidden, fulled, handed, screen_rez;
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| 46 | int msgbuff[8], keycode, mx, my, butdown, pstatus, ret, ret1, ret2, ret3, ret4;
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| 47 | int contrl[12], intin[128], ptsin[128], intout[128], ptsout[128];
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| 48 | int work_in[11], work_out[57], pxyarray[10];
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| 49 |
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| 50 | typedef struct grect { /* this structure for clipping and rectangle */
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| 51 | /* drawings. Must be defined here because we */
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| 52 | int g_x; /* don't include OBDEFS.H library file to save */
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| 53 | int g_y; /* memory and compilation time ... */
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| 54 | int g_w;
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| 55 | int g_h;
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| 56 |
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| 57 | } GRECT;
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| 58 |
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| 59 | /* These are used in the main part of the program: game variables ***********/
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| 60 |
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| 61 | int b_grid[10][10], c_grid[10][10];
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| 62 |
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| 63 | int b_init[10][10]= { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 64 | 0, 16, -4, 5, 1, 1, 5, -4, 16, 0,
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| 65 | 0, -4,-12, -2, -2, -2, -2,-12, -4, 0,
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| 66 | 0, 5, -2, 4, 2, 2, 4, -2, 5, 0,
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| 67 | 0, 1, -2, 2, 1, 1, 2, -2, 1, 0,
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| 68 | 0, 1, -2, 2, 1, 1, 2, -2, 1, 0,
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| 69 | 0, 5, -2, 4, 2, 2, 4, -2, 5, 0,
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| 70 | 0, -4,-12, -2, -2, -2, -2,-12, -4, 0,
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| 71 | 0, 16, -4, 5, 1, 1, 5, -4, 16, 0,
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| 72 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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| 73 |
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| 74 | int score[4], phase, adv, pass, v, w, valide, value, end=FALSE;
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| 75 | int x_offset, y_offset;
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| 76 | int c_wstart, c_hstart, c_width, c_heigth, w_width, w_heigth, x_rad, y_rad;
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| 77 | int x_border, y_border, dial_a, dial_b, score_a, score_b, size, tab;
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| 78 | int pgames, mgames;
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| 79 |
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| 80 | /* |
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| 81 |
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| 82 | */
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| 83 |
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| 84 | /* open a virtual screen workstation ***** from ACCSKEL.C *****************/
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| 85 |
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| 86 | open_vwork()
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| 87 | {
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| 88 | int i;
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| 89 |
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| 90 | for(i = 0; i < 10; work_in[i++] = 1) ;
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| 91 |
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| 92 | work_in[10] = 2; /* Raster Coordinates */
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| 93 | handle = phys_handle;
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| 94 | v_opnvwk(work_in, &handle, work_out);
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| 95 | }
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| 96 |
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| 97 | /* open a Gem window ******************************************************/
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| 98 |
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| 99 | open_window()
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| 100 | {
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| 101 | wi_handle=wind_create(WI_KIND, xdesk, ydesk, wdesk, hdesk);
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| 102 |
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| 103 | wind_set(wi_handle, WF_NAME, " REVERSI-II ", 0, 0);
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| 104 | wind_set(wi_handle, WF_INFO, " ", 0, 0);
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| 105 |
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| 106 | wind_open(wi_handle, xdesk+wdesk/2 -(w_width/2),
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| 107 | ydesk+hdesk/2 -(w_heigth/2),
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| 108 | w_width, w_heigth);
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| 109 |
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| 110 | wind_get(wi_handle, WF_WORKXYWH, &xwork, &ywork, &wwork, &hwork);
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| 111 | }
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| 112 |
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| 113 | /* |
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| 114 |
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| 115 | */
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| 116 |
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| 117 | /* entry point of this program **********************************************/
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| 118 |
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| 119 | main()
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| 120 | {
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| 121 | appl_init();
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| 122 |
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| 123 | phys_handle = graf_handle(&ret1, &ret2, &ret3, &ret4);
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| 124 | menu_id = menu_register(gl_apid, " Reversi-II");
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| 125 |
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| 126 | wind_get(0, WF_WORKXYWH, &xdesk, &ydesk, &wdesk, &hdesk);
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| 127 |
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| 128 | wi_handle = NO_WINDOW;
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| 129 |
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| 130 | top_window = TRUE;
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| 131 | butdown = TRUE;
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| 132 |
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| 133 | hidden = FALSE;
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| 134 | handed = FALSE;
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| 135 | fulled = FALSE;
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| 136 |
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| 137 | mgames = 0;
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| 138 | pgames = 0;
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| 139 |
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| 140 | screen(); /* draw the game board */
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| 141 | init(); /* initialize the variables */
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| 142 | multi();
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| 143 | }
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| 144 |
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| 145 | /* |
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| 146 |
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| 147 | */
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| 148 |
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| 149 | /* accessory tasks dispatched by the MULTI function ***********************/
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| 150 |
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| 151 | multi()
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| 152 | {
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| 153 | int event;
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| 154 |
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| 155 | while (TRUE) {
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| 156 |
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| 157 | event=evnt_multi(MU_MESAG |MU_BUTTON |MU_KEYBD |MU_M1 |MU_M2 ,
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| 158 | 1,1,1,
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| 159 | 0,xwork,ywork,wwork,hwork,
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| 160 | 1,xwork,ywork,wwork,hwork,
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| 161 | msgbuff,0,0,&mx,&my,&ret,&ret,&keycode,&ret);
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| 162 |
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| 163 | wind_update(TRUE);
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| 164 | wind_get(wi_handle,WF_TOP,&top_window,&ret,&ret,&ret);
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| 165 |
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| 166 | if (event & MU_MESAG)
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| 167 | switch (msgbuff[0]) {
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| 168 |
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| 169 | case WM_NEWTOP:
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| 170 | case WM_TOPPED:
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| 171 |
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| 172 | if(msgbuff[3] == wi_handle)
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| 173 | wind_set(wi_handle,WF_TOP,0,0,0,0);
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| 174 | break;
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| 175 |
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| 176 | case AC_CLOSE:
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| 177 |
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| 178 | if((msgbuff[3] == menu_id) &&
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| 179 | (wi_handle != NO_WINDOW)){
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| 180 |
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| 181 | v_clsvwk(handle);
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| 182 | wi_handle=NO_WINDOW;
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| 183 | }
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| 184 |
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| 185 | break;
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| 186 | /* |
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| 187 |
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| 188 | */
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| 189 | case WM_CLOSED:
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| 190 |
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| 191 | if(msgbuff[3] == wi_handle){
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| 192 |
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| 193 | wind_close(wi_handle);
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| 194 |
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| 195 | graf_shrinkbox(xwork+wwork/2,ywork+hwork/2,0,0,
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| 196 | xwork,ywork,wwork,hwork);
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| 197 |
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| 198 | wind_delete(wi_handle);
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| 199 | v_clsvwk(handle);
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| 200 | wi_handle=NO_WINDOW;
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| 201 | }
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| 202 |
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| 203 | break;
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| 204 |
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| 205 | case AC_OPEN:
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| 206 |
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| 207 | if(msgbuff[4] == menu_id) {
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| 208 |
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| 209 | if(wi_handle == NO_WINDOW){
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| 210 |
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| 211 | open_vwork();
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| 212 | open_window();
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| 213 | event=0;
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| 214 |
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| 215 | } else
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| 216 | wind_set(wi_handle,WF_TOP,0,0,0,0);
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| 217 | }
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| 218 |
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| 219 | break;
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| 220 |
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| 221 | case WM_REDRAW:
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| 222 |
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| 223 | if(msgbuff[3] == wi_handle)
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| 224 | do_redraw(msgbuff[4],msgbuff[5],
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| 225 | msgbuff[6],msgbuff[7]);
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| 226 |
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| 227 | break;
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| 228 | /* |
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| 229 |
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| 230 | */
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| 231 | case WM_SIZED:
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| 232 | case WM_MOVED:
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| 233 |
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| 234 | if(msgbuff[3] == wi_handle){
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| 235 |
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| 236 | wind_set(wi_handle,WF_CURRXYWH,msgbuff[4],
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| 237 | msgbuff[5],msgbuff[6],msgbuff[7]);
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| 238 |
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| 239 | wind_get(wi_handle,WF_WORKXYWH,
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| 240 | &xwork,&ywork,&wwork,&hwork);
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| 241 | }
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| 242 |
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| 243 | break;
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| 244 |
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| 245 | } /* switch msgbuff[0] */
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| 246 |
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| 247 | if((event & MU_BUTTON) && (
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| 248 | top_window == wi_handle) && (handed)) {
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| 249 |
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| 250 | pass=0;
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| 251 | turn();
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| 252 | }
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| 253 |
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| 254 | if((event & MU_M1) && (top_window == wi_handle)) {
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| 255 |
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| 256 | if(!handed) {
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| 257 |
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| 258 | graf_mouse(POINT_HAND,0x0L);
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| 259 | handed=TRUE;
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| 260 | }
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| 261 | }
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| 262 |
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| 263 | if(event & MU_M2) {
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| 264 |
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| 265 | if(handed) {
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| 266 |
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| 267 | graf_mouse(ARROW,0x0L);
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| 268 | handed=FALSE;
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| 269 | }
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| 270 | }
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| 271 |
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| 272 | if((event & MU_KEYBD) && (top_window == wi_handle)) {
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| 273 |
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| 274 | pass=1; /* if the player pressed a key */
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| 275 | turn(); /* then go to ATARI game turn */
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| 276 | }
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| 277 |
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| 278 | wind_update(FALSE);
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| 279 | }
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| 280 | }
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| 281 |
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| 282 | /* |
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| 283 |
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| 284 | */
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| 285 |
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| 286 | /* drawing of game board and counters ************************************/
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| 287 |
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| 288 | board()
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| 289 | {
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| 290 | register int i,j,temp[4];
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| 291 |
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| 292 | vswr_mode(handle,1);
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| 293 |
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| 294 | rectangle(xwork, ywork, wwork, hwork, BLACK);
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| 295 |
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| 296 | HIDE_MOUSE;
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| 297 |
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| 298 | if(screen_rez == HIGH)
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| 299 | vsf_style(handle,4);
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| 300 | else
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| 301 | vsf_color(handle,RED);
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| 302 |
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| 303 | temp[0]=x_border+xwork;
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| 304 | temp[1]=y_border+ywork;
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| 305 | temp[2]=xwork+x_border+(c_width * 8);
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| 306 | temp[3]=ywork+y_border+(c_heigth * 8);
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| 307 |
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| 308 | v_bar(handle,temp);
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| 309 |
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| 310 | vsf_color(handle,BLACK);
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| 311 |
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| 312 | for(i=1;i<10;i++) {
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| 313 |
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| 314 | temp[0]=xwork+(i * c_width) - c_wstart;
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| 315 | temp[1]=ywork+y_border;
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| 316 | temp[2]=xwork+(i * c_width) - c_wstart;
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| 317 | temp[3]=ywork+y_border+(c_heigth * 8);
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| 318 |
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| 319 | v_pline(handle,2,temp);
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| 320 |
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| 321 | temp[0]=xwork+x_border;
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| 322 | temp[1]=ywork+(i * c_heigth) - c_hstart;
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| 323 | temp[2]=xwork+x_border+(c_width * 8);
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| 324 | temp[3]=ywork+(i * c_heigth) - c_hstart;
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| 325 |
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| 326 | v_pline(handle,2,temp);
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| 327 | }
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| 328 | /* |
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| 329 |
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| 330 | */
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| 331 | for(i = 1; i < 9; i++) {
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| 332 |
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| 333 | for(j = 1; j < 9; j++) {
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| 334 |
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| 335 | if(c_grid[i][j] > 1) {
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| 336 |
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| 337 | vsf_interior(handle,2);
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| 338 | vsf_style(handle,8);
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| 339 | vsf_color(handle,1);
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| 340 |
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| 341 | if(c_grid[i][j] == 3)
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| 342 | vsf_color(handle,0);
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| 343 |
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| 344 | v_ellipse(handle,
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| 345 | xwork+(i * c_width)-x_border+x_offset,
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| 346 | ywork+(j * c_heigth)-y_border+y_offset,
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| 347 | x_rad, y_rad);
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| 348 | }
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| 349 | }
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| 350 | }
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| 351 |
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| 352 | /* |
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| 353 |
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| 354 | */
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| 355 | vsf_color(handle,WHITE);
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| 356 |
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| 357 | v_ellipse(handle, xwork+wwork-x_rad-3, ywork+dial_a, x_rad+3, y_rad+3);
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| 358 | v_ellipse(handle, xwork+wwork-x_rad-3, ywork+dial_b, x_rad+3, y_rad+3);
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| 359 |
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| 360 | vsf_color(handle, BLACK);
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| 361 | v_ellipse(handle, xwork+wwork-x_rad-3, ywork+dial_a, x_rad, y_rad);
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| 362 |
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| 363 | display();
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| 364 |
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| 365 | wind_set(wi_handle, WF_INFO, "Your move...", 0, 0);
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| 366 |
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| 367 | SHOW_MOUSE;
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| 368 | }
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| 369 |
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| 370 | /* |
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| 371 |
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| 372 | */
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| 373 |
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| 374 | /* clipping rectangles coordinates ******* from ACCSKEL.C *****************/
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| 375 |
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| 376 | set_clip(x, y, w, h)
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| 377 | int x, y, w, h;
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| 378 | {
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| 379 | int clip[4];
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| 380 |
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| 381 | clip[0] = x;
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| 382 | clip[1] = y;
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| 383 | clip[2] = x + w;
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| 384 | clip[3] = y + h;
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| 385 |
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| 386 | vs_clip(handle, 1, clip);
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| 387 | }
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| 388 |
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| 389 | /* |
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| 390 |
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| 391 | */
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| 392 |
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| 393 | /* find and redraw all clipping rectangles ***** from ACCSKEL.C ************/
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| 394 |
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| 395 | do_redraw(xc, yc, wc, hc)
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| 396 | int xc, yc, hc, wc;
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| 397 | {
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| 398 | GRECT t1,t2;
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| 399 |
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| 400 | HIDE_MOUSE;
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| 401 |
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| 402 | wind_update(TRUE);
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| 403 |
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| 404 | t2.g_x=xc;
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| 405 | t2.g_y=yc;
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| 406 | t2.g_w=wc;
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| 407 | t2.g_h=hc;
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| 408 |
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| 409 | wind_get(wi_handle, WF_FIRSTXYWH, &t1.g_x, &t1.g_y, &t1.g_w, &t1.g_h);
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| 410 |
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| 411 | while(t1.g_w && t1.g_h) {
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| 412 |
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| 413 | if (rc_intersect(&t2, &t1)) {
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| 414 |
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| 415 | set_clip(t1.g_x, t1.g_y, t1.g_w, t1.g_h);
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| 416 | board();
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| 417 | }
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| 418 |
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| 419 | wind_get(wi_handle, WF_NEXTXYWH,
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| 420 | &t1.g_x, &t1.g_y, &t1.g_w, &t1.g_h);
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| 421 |
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| 422 | }
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| 423 |
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| 424 | wind_update(FALSE);
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| 425 |
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| 426 | SHOW_MOUSE;
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| 427 | }
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| 428 |
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| 429 | /* |
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| 430 |
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| 431 | */
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| 432 |
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| 433 | /* game turn of the human player (you!) ************************************/
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| 434 |
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| 435 | player()
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| 436 | {
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| 437 | int i,j,vj,wj,temp[4];
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| 438 |
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| 439 | /* transform mouse coordinates into grid coordinates */
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| 440 |
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| 441 | v=(mx + c_wstart - xwork) / c_width;
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| 442 | w=(my + c_hstart - ywork) / c_heigth;
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| 443 |
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| 444 | if (v > 0 && v < 9 && w > 0 && w < 9)
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| 445 | sub_1();
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| 446 | }
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| 447 |
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| 448 | /* |
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| 449 |
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| 450 | */
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| 451 |
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| 452 | /* game turn of the computer ***********************************************/
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| 453 |
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| 454 | atari()
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| 455 | {
|
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| 456 | int verify(), i, j, point = (-99), flip;
|
---|
| 457 |
|
---|
| 458 | value = (-99);
|
---|
| 459 |
|
---|
| 460 | for(i = 1; i < 9; i++) {
|
---|
| 461 |
|
---|
| 462 | for(j = 1; j < 9; j++) {
|
---|
| 463 |
|
---|
| 464 | if(c_grid[i][j] == 1) {
|
---|
| 465 |
|
---|
| 466 | flip = verify(i,j);
|
---|
| 467 |
|
---|
| 468 | if(flip > 0) {
|
---|
| 469 |
|
---|
| 470 | if(score[2]+score[3] < 34)
|
---|
| 471 | flip = (-flip);
|
---|
| 472 |
|
---|
| 473 | if(score[2]+score[3] > 56)
|
---|
| 474 | flip = flip * 6;
|
---|
| 475 |
|
---|
| 476 | value = (b_grid[i][j] * 3) + flip;
|
---|
| 477 |
|
---|
| 478 | if(value > point) {
|
---|
| 479 |
|
---|
| 480 | point = value;
|
---|
| 481 | v = i;
|
---|
| 482 | w = j;
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | if((value == point) &&
|
---|
| 486 | ((Random() & 10) < 5)) {
|
---|
| 487 |
|
---|
| 488 | point = value;
|
---|
| 489 | v = i;
|
---|
| 490 | w = j;
|
---|
| 491 | }
|
---|
| 492 | }
|
---|
| 493 | }
|
---|
| 494 | }
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | if(point == (-99))
|
---|
| 498 | pass++;
|
---|
| 499 | else
|
---|
| 500 | change(v,w);
|
---|
| 501 | }
|
---|
| 502 |
|
---|
| 503 | /* |
---|
| 504 |
|
---|
| 505 | */
|
---|
| 506 |
|
---|
| 507 | /* display the score of both players ***************************************/
|
---|
| 508 |
|
---|
| 509 | display()
|
---|
| 510 | {
|
---|
| 511 | int units,tens;
|
---|
| 512 | char string[10];
|
---|
| 513 |
|
---|
| 514 | HIDE_MOUSE;
|
---|
| 515 |
|
---|
| 516 | vst_color(handle,BLACK);
|
---|
| 517 | vst_height(handle,size,&wchar,&hchar,&wbox,&hbox);
|
---|
| 518 |
|
---|
| 519 | rectangle(xwork+wwork-tab,ywork+score_a-hchar,wbox * 2,hbox,BLACK);
|
---|
| 520 | rectangle(xwork+wwork-tab,ywork+score_b-hchar,wbox * 2,hbox,BLACK);
|
---|
| 521 |
|
---|
| 522 | vswr_mode(handle,3);
|
---|
| 523 |
|
---|
| 524 | tens=score[2]/10; /* convert an integer in */
|
---|
| 525 | units=( score[2]-( tens * 10)); /* a string of char... */
|
---|
| 526 | string[0]=tens + 48;
|
---|
| 527 | string[1]=units + 48;
|
---|
| 528 | string[2]='\0';
|
---|
| 529 |
|
---|
| 530 | v_gtext(handle,xwork+wwork-tab,ywork+score_a,string);
|
---|
| 531 |
|
---|
| 532 | tens=score[3]/10;
|
---|
| 533 | units=( score[3]-( tens * 10));
|
---|
| 534 | string[0]=tens + 48;
|
---|
| 535 | string[1]=units + 48;
|
---|
| 536 |
|
---|
| 537 | v_gtext(handle,xwork+wwork-tab,ywork+score_b,string);
|
---|
| 538 |
|
---|
| 539 | vswr_mode(handle,1);
|
---|
| 540 |
|
---|
| 541 | SHOW_MOUSE;
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | /* |
---|
| 545 |
|
---|
| 546 | */
|
---|
| 547 |
|
---|
| 548 | /* game turn : PLAYER ---> ATARI, and return to MULTI function *************/
|
---|
| 549 |
|
---|
| 550 | turn()
|
---|
| 551 | {
|
---|
| 552 | if(end == TRUE) {
|
---|
| 553 |
|
---|
| 554 | end=FALSE;
|
---|
| 555 | pass=0;
|
---|
| 556 | init();
|
---|
| 557 | set_clip(xwork,ywork,wwork,hwork);
|
---|
| 558 | board();
|
---|
| 559 |
|
---|
| 560 | } else {
|
---|
| 561 |
|
---|
| 562 | valide=FALSE;
|
---|
| 563 | phase=2;
|
---|
| 564 | adv=3;
|
---|
| 565 |
|
---|
| 566 | if(pass == 0)
|
---|
| 567 | player();
|
---|
| 568 | else
|
---|
| 569 | valide=TRUE;
|
---|
| 570 |
|
---|
| 571 | display();
|
---|
| 572 |
|
---|
| 573 | if(valide == TRUE) {
|
---|
| 574 | #ifdef TWIDDLE
|
---|
| 575 | wait();
|
---|
| 576 | #endif
|
---|
| 577 | if(score[2]+score[3] == 64)
|
---|
| 578 | end=TRUE;
|
---|
| 579 |
|
---|
| 580 | phase=3;
|
---|
| 581 | adv=2;
|
---|
| 582 | atari();
|
---|
| 583 | display();
|
---|
| 584 |
|
---|
| 585 | if(pass == 2 || score[2] + score[3] == 64)
|
---|
| 586 | end=TRUE;
|
---|
| 587 | }
|
---|
| 588 |
|
---|
| 589 | HIDE_MOUSE;
|
---|
| 590 | wind_update(TRUE);
|
---|
| 591 |
|
---|
| 592 | if(end == FALSE)
|
---|
| 593 | wind_set(wi_handle, WF_INFO, "Your move...", 0, 0);
|
---|
| 594 | else
|
---|
| 595 | stop();
|
---|
| 596 |
|
---|
| 597 | wind_update(FALSE);
|
---|
| 598 | SHOW_MOUSE;
|
---|
| 599 | }
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 | /* |
---|
| 603 |
|
---|
| 604 | */
|
---|
| 605 |
|
---|
| 606 | /* sub-routine 1 of player loop ********************************************/
|
---|
| 607 |
|
---|
| 608 | sub_1()
|
---|
| 609 | {
|
---|
| 610 | if(c_grid[v][w] == 1)
|
---|
| 611 | sub_2();
|
---|
| 612 | }
|
---|
| 613 |
|
---|
| 614 | /* sub-routine 2 of player loop ********************************************/
|
---|
| 615 |
|
---|
| 616 | sub_2()
|
---|
| 617 | {
|
---|
| 618 | int verify(),flip;
|
---|
| 619 |
|
---|
| 620 | flip=verify(v,w);
|
---|
| 621 |
|
---|
| 622 | if(flip > 0) {
|
---|
| 623 |
|
---|
| 624 | change(v,w);
|
---|
| 625 | valide = TRUE;
|
---|
| 626 | }
|
---|
| 627 | }
|
---|
| 628 |
|
---|
| 629 | /* |
---|
| 630 |
|
---|
| 631 | */
|
---|
| 632 |
|
---|
| 633 | /* verify if the phasing player could return at least 1 opposing counter ***/
|
---|
| 634 |
|
---|
| 635 | int verify(a,b)
|
---|
| 636 | int a,b;
|
---|
| 637 | {
|
---|
| 638 | int flop,i,j,dx,dy,flap,flag;
|
---|
| 639 |
|
---|
| 640 | flop=0;
|
---|
| 641 |
|
---|
| 642 | for(i = (-1);i<2;i++) {
|
---|
| 643 |
|
---|
| 644 | for(j = (-1);j<2;j++) {
|
---|
| 645 |
|
---|
| 646 | if(i != 0 || j != 0) {
|
---|
| 647 |
|
---|
| 648 | flap=0;
|
---|
| 649 | flag=0;
|
---|
| 650 | dx=a+i;
|
---|
| 651 | dy=b+j;
|
---|
| 652 |
|
---|
| 653 | while((c_grid[dx][dy] > 1) && (flag == 0)) {
|
---|
| 654 |
|
---|
| 655 | if(c_grid[dx][dy] == phase) {
|
---|
| 656 |
|
---|
| 657 | flag=1;
|
---|
| 658 | flop+=flap;
|
---|
| 659 | }
|
---|
| 660 |
|
---|
| 661 | flap++;
|
---|
| 662 | dx+=i;
|
---|
| 663 | dy+=j;
|
---|
| 664 | }
|
---|
| 665 | }
|
---|
| 666 | }
|
---|
| 667 | }
|
---|
| 668 |
|
---|
| 669 | return(flop);
|
---|
| 670 | }
|
---|
| 671 |
|
---|
| 672 | /* |
---|
| 673 |
|
---|
| 674 | */
|
---|
| 675 |
|
---|
| 676 | /* return counters on screen and as variables ******************************/
|
---|
| 677 |
|
---|
| 678 | change(a,b)
|
---|
| 679 | int a,b;
|
---|
| 680 | {
|
---|
| 681 | int i,j,dx,dy,flag1,flag2,flop;
|
---|
| 682 |
|
---|
| 683 | wind_update(TRUE);
|
---|
| 684 | set_clip(xwork,ywork,wwork,hwork);
|
---|
| 685 | vswr_mode(handle,1);
|
---|
| 686 | vsf_interior(handle,2);
|
---|
| 687 | vsf_style(handle,8);
|
---|
| 688 | vsf_color(handle,1);
|
---|
| 689 |
|
---|
| 690 | if(phase == 3)
|
---|
| 691 | vsf_color(handle,0);
|
---|
| 692 |
|
---|
| 693 | HIDE_MOUSE;
|
---|
| 694 |
|
---|
| 695 | v_ellipse(handle, xwork+(a * c_width)-x_border+x_offset,
|
---|
| 696 | ywork+(b * c_heigth)-y_border+y_offset, x_rad,y_rad);
|
---|
| 697 |
|
---|
| 698 | c_grid[a][b]=phase;
|
---|
| 699 | score[phase]++;
|
---|
| 700 |
|
---|
| 701 | modify(a,b);
|
---|
| 702 |
|
---|
| 703 | for(i = (-1);i<2;i++) {
|
---|
| 704 |
|
---|
| 705 | for(j = (-1);j<2;j++) {
|
---|
| 706 |
|
---|
| 707 | if((i != 0) || (j != 0)) {
|
---|
| 708 |
|
---|
| 709 | dx=a;
|
---|
| 710 | dy=b;
|
---|
| 711 | flag1=0;
|
---|
| 712 | flop=0;
|
---|
| 713 | /* |
---|
| 714 |
|
---|
| 715 | */
|
---|
| 716 | do {
|
---|
| 717 |
|
---|
| 718 | dx+=i;
|
---|
| 719 | dy+=j;
|
---|
| 720 |
|
---|
| 721 | if(c_grid[dx][dy] < 2)
|
---|
| 722 | flag1=1;
|
---|
| 723 |
|
---|
| 724 | if(c_grid[dx][dy] == adv)
|
---|
| 725 | flop+=1;
|
---|
| 726 |
|
---|
| 727 | if(c_grid[dx][dy] == phase) {
|
---|
| 728 |
|
---|
| 729 | flag1=1;
|
---|
| 730 |
|
---|
| 731 | if(flop >0) {
|
---|
| 732 |
|
---|
| 733 | flag2=0;
|
---|
| 734 |
|
---|
| 735 | do {
|
---|
| 736 |
|
---|
| 737 | dx-=i;
|
---|
| 738 | dy-=j;
|
---|
| 739 |
|
---|
| 740 | if((dx == a) && (dy == b))
|
---|
| 741 | flag2=1;
|
---|
| 742 | else {
|
---|
| 743 |
|
---|
| 744 | c_grid[dx][dy]=phase;
|
---|
| 745 |
|
---|
| 746 | v_ellipse(handle,
|
---|
| 747 | xwork+(dx * c_width)-x_border+x_offset,
|
---|
| 748 | ywork+(dy * c_heigth)-y_border+y_offset,
|
---|
| 749 | x_rad,y_rad);
|
---|
| 750 |
|
---|
| 751 | score[phase]++;
|
---|
| 752 | score[adv]--;
|
---|
| 753 | }
|
---|
| 754 |
|
---|
| 755 | } while(flag2 == 0);
|
---|
| 756 | }
|
---|
| 757 | }
|
---|
| 758 |
|
---|
| 759 | } while(flag1 == 0);
|
---|
| 760 | }
|
---|
| 761 | }
|
---|
| 762 | }
|
---|
| 763 |
|
---|
| 764 | SHOW_MOUSE;
|
---|
| 765 | wind_update(FALSE);
|
---|
| 766 | }
|
---|
| 767 |
|
---|
| 768 | /* |
---|
| 769 |
|
---|
| 770 | */
|
---|
| 771 |
|
---|
| 772 | /* modify values of some cases following a move ****************************/
|
---|
| 773 |
|
---|
| 774 | modify(a,b)
|
---|
| 775 | int a,b;
|
---|
| 776 | {
|
---|
| 777 | int i,j;
|
---|
| 778 |
|
---|
| 779 | if(b_grid[a][b] == 16) {
|
---|
| 780 |
|
---|
| 781 | for(i=a + (-2);i<a+3;i++) {
|
---|
| 782 |
|
---|
| 783 | if(i > 0 && i < 9) {
|
---|
| 784 |
|
---|
| 785 | for(j=b + (-2);j<b+3;j++) {
|
---|
| 786 |
|
---|
| 787 | if(j > 0 && j < 9) {
|
---|
| 788 |
|
---|
| 789 | if(b_grid[i][j] < (-3))
|
---|
| 790 | b_grid[i][j]=0;
|
---|
| 791 | }
|
---|
| 792 | }
|
---|
| 793 | }
|
---|
| 794 | }
|
---|
| 795 |
|
---|
| 796 | } else if(b_grid[a][b] == 5) {
|
---|
| 797 |
|
---|
| 798 | for(i=a + (-1);i<a+2;i++) {
|
---|
| 799 |
|
---|
| 800 | for(j=b + (-1);j<b+2;j++) {
|
---|
| 801 |
|
---|
| 802 | if(b_grid[i][j] == 1)
|
---|
| 803 | b_grid[i][j]=3;
|
---|
| 804 |
|
---|
| 805 | if(b_grid[i][j] == (-2))
|
---|
| 806 | b_grid[i][j]=1;
|
---|
| 807 | }
|
---|
| 808 | }
|
---|
| 809 | }
|
---|
| 810 | }
|
---|
| 811 |
|
---|
| 812 | /* |
---|
| 813 |
|
---|
| 814 | */
|
---|
| 815 |
|
---|
| 816 | /* end of the game *********************************************************/
|
---|
| 817 |
|
---|
| 818 | stop()
|
---|
| 819 | {
|
---|
| 820 | int tens, units;
|
---|
| 821 | char buffer[32];
|
---|
| 822 | char string[10];
|
---|
| 823 |
|
---|
| 824 | if(score[2] EQ score[3]) {
|
---|
| 825 |
|
---|
| 826 | ++pgames;
|
---|
| 827 | ++mgames;
|
---|
| 828 | strcpy(buffer, "Null game ");
|
---|
| 829 |
|
---|
| 830 | } else if(score[2] > score[3]) {
|
---|
| 831 |
|
---|
| 832 | ++pgames;
|
---|
| 833 | strcpy(buffer, "You WIN ");
|
---|
| 834 |
|
---|
| 835 | } else {
|
---|
| 836 |
|
---|
| 837 | ++mgames;
|
---|
| 838 | strcpy(buffer, "You LOSE ");
|
---|
| 839 | }
|
---|
| 840 |
|
---|
| 841 | tens = pgames / 10;
|
---|
| 842 | units = pgames - (tens * 10);
|
---|
| 843 | string[0] = tens + 48;
|
---|
| 844 | string[1] = units + 48;
|
---|
| 845 | string[2] = ':';
|
---|
| 846 |
|
---|
| 847 | tens = mgames / 10;
|
---|
| 848 | units = mgames - (tens * 10);
|
---|
| 849 | string[3] = tens + 48;
|
---|
| 850 | string[4] = units + 48;
|
---|
| 851 | string[5] = '\0';
|
---|
| 852 |
|
---|
| 853 | strcat(buffer, string);
|
---|
| 854 |
|
---|
| 855 | wind_set(wi_handle, WF_INFO, buffer, 0, 0);
|
---|
| 856 | }
|
---|
| 857 |
|
---|
| 858 | /* |
---|
| 859 |
|
---|
| 860 | */
|
---|
| 861 |
|
---|
| 862 | /* variable initialisation ************************************************/
|
---|
| 863 |
|
---|
| 864 | init()
|
---|
| 865 | {
|
---|
| 866 | int i,j;
|
---|
| 867 |
|
---|
| 868 | for(i=0;i<10;i++)
|
---|
| 869 | for(j=0;j<10;j++)
|
---|
| 870 | b_grid[i][j]=b_init[i][j];
|
---|
| 871 |
|
---|
| 872 | for(i=0;i<10;i++) {
|
---|
| 873 |
|
---|
| 874 | for(j=0;j<10;j++) {
|
---|
| 875 |
|
---|
| 876 | if((i == 0) || (j == 0) || (i == 9) || (j == 9))
|
---|
| 877 | c_grid[i][j]=0;
|
---|
| 878 | else
|
---|
| 879 | c_grid[i][j]=1;
|
---|
| 880 | }
|
---|
| 881 | }
|
---|
| 882 |
|
---|
| 883 | c_grid[4][4]=2;
|
---|
| 884 | c_grid[5][5]=2;
|
---|
| 885 |
|
---|
| 886 | c_grid[4][5]=3;
|
---|
| 887 | c_grid[5][4]=3;
|
---|
| 888 |
|
---|
| 889 | score[2]=2;
|
---|
| 890 | score[3]=2;
|
---|
| 891 | }
|
---|
| 892 |
|
---|
| 893 | /* |
---|
| 894 |
|
---|
| 895 | */
|
---|
| 896 |
|
---|
| 897 | /* draw a filled rectangle of specified size and color *********************/
|
---|
| 898 |
|
---|
| 899 | rectangle(x,y,w,h,color)
|
---|
| 900 | int x,y,w,h,color;
|
---|
| 901 | {
|
---|
| 902 | int temp[4];
|
---|
| 903 |
|
---|
| 904 | HIDE_MOUSE;
|
---|
| 905 |
|
---|
| 906 | vsf_interior(handle,2);
|
---|
| 907 | vsf_style(handle,8);
|
---|
| 908 | vsf_color(handle,color);
|
---|
| 909 |
|
---|
| 910 | temp[0]= x;
|
---|
| 911 | temp[1]= y;
|
---|
| 912 | temp[2]= x + w - 1;
|
---|
| 913 | temp[3]= y + h - 1;
|
---|
| 914 |
|
---|
| 915 | v_bar(handle,temp);
|
---|
| 916 |
|
---|
| 917 | SHOW_MOUSE;
|
---|
| 918 | }
|
---|
| 919 |
|
---|
| 920 | /* |
---|
| 921 |
|
---|
| 922 | */
|
---|
| 923 |
|
---|
| 924 | #ifdef TWIDDLE
|
---|
| 925 |
|
---|
| 926 | /* delay loop during computer's turn ***************************************/
|
---|
| 927 |
|
---|
| 928 | wait()
|
---|
| 929 | {
|
---|
| 930 | int i,j;
|
---|
| 931 |
|
---|
| 932 | wind_set(wi_handle,WF_INFO,"...... \0",0,0);
|
---|
| 933 |
|
---|
| 934 | for(i=0; i<6; i++)
|
---|
| 935 | for(j=0;j<32000;j++)
|
---|
| 936 | ;
|
---|
| 937 | }
|
---|
| 938 |
|
---|
| 939 | #endif
|
---|
| 940 |
|
---|
| 941 | /* |
---|
| 942 |
|
---|
| 943 | */
|
---|
| 944 |
|
---|
| 945 | /* allocate values to drawing variables, depending on screen resolution ****/
|
---|
| 946 |
|
---|
| 947 | screen()
|
---|
| 948 | {
|
---|
| 949 | x_border = 6; y_border = 6;
|
---|
| 950 | x_rad = 9; y_rad = 9;
|
---|
| 951 | x_offset = 2; y_offset = 2;
|
---|
| 952 | c_wstart = 14; c_hstart = 14;
|
---|
| 953 | c_width = 20; c_heigth = 20;
|
---|
| 954 | w_width = 200; w_heigth = 210;
|
---|
| 955 | dial_a = 40; dial_b = 100;
|
---|
| 956 | score_a = 60; score_b = 120;
|
---|
| 957 | tab = 20; size = 6;
|
---|
| 958 |
|
---|
| 959 | screen_rez = Getrez(); /* get screen resolution */
|
---|
| 960 |
|
---|
| 961 | switch(screen_rez) {
|
---|
| 962 |
|
---|
| 963 | case LOW:
|
---|
| 964 |
|
---|
| 965 | x_border = 3;
|
---|
| 966 | x_rad = 4;
|
---|
| 967 | x_offset = 1;
|
---|
| 968 | c_wstart = 7;
|
---|
| 969 | c_width = 10;
|
---|
| 970 | w_width = 100;
|
---|
| 971 | tab = 12; size = 4;
|
---|
| 972 |
|
---|
| 973 | case MEDIUM:
|
---|
| 974 |
|
---|
| 975 | y_border = 3;
|
---|
| 976 | y_rad = 4;
|
---|
| 977 | y_offset = 1;
|
---|
| 978 | c_hstart = 7;
|
---|
| 979 | c_heigth = 10;
|
---|
| 980 | w_heigth = 110;
|
---|
| 981 | score_a = 37; score_b = 67;
|
---|
| 982 | dial_a = 20; dial_b = 50;
|
---|
| 983 | }
|
---|
| 984 | }
|
---|