[3ae31e9] | 1 | * ------------------------------------------------------------------------------
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| 2 | * acctrl.s -- VSDD access table control functions
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| 3 | * Version 6 -- 1987-04-13 -- D.N. Lynx Crowe
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| 4 | * (c) Copyright 1987 -- D.N. Lynx Crowe
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| 5 | * ------------------------------------------------------------------------------
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| 6 | *
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| 7 | * objclr(obj)
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| 8 | * unsigned int obj;
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| 9 | *
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| 10 | * Clear bits in access table for object 'obj'.
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| 11 | * Disables object 'obj'.
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| 12 | *
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| 13 | * objoff(obj, line, num)
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| 14 | * unsigned int obj, line, num;
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| 15 | *
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| 16 | * Disable object obj at line thru line+num.
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| 17 | *
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| 18 | * objon(obj, line, num)
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| 19 | * unsigned int obj, line, num;
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| 20 | *
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| 21 | * Enable object obj at line thru line+num.
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| 22 | *
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| 23 | *
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| 24 | * Assumes VSDD is looking at bank 0.
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| 25 | * Assumes a screen height of 350 lines.
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| 26 | * No error checks are done, so beware.
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| 27 | * ------------------------------------------------------------------------------
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| 28 | .text
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| 29 | *
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| 30 | .xdef _objclr,_objoff,_objon
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| 31 | *
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| 32 | .xref _v_actab
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| 33 | *
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| 34 | SCSIZE .equ 350 * Screen height
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| 35 | *
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| 36 | OBJ .equ 8 * Object number argument offset
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| 37 | LINE .equ 10 * Beginning line argument offset
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| 38 | NUM .equ 12 * Object height argument offset
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| 39 | * ------------------------------------------------------------------------------
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| 40 | .page
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| 41 | * ------------------------------------------------------------------------------
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| 42 | *
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| 43 | * objclr(obj)
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| 44 | * unsigned int obj;
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| 45 | *
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| 46 | * Disables object obj in access table by turning on
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| 47 | * its bit in all words of the access table.
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| 48 | * ------------------------------------------------------------------------------
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| 49 | _objclr: link a6,#0 * Link stack frames
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| 50 | move.w OBJ(a6),d1 * Get object bit number in d1
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| 51 | lea _v_actab,a0 * Get base of object table in a0
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| 52 | move.w #SCSIZE-1,d2 * Put line count in d2
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| 53 | *
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| 54 | objclr1: move.w (a0),d0 * Get access table word
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| 55 | bset.l d1,d0 * Set the bit
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| 56 | move.w d0,(a0)+ * Update word in access table
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| 57 | dbf d2,objclr1 * Loop until done
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| 58 | *
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| 59 | unlk a6 * Unlink stack frame
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| 60 | rts * Return to caller
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| 61 | *
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| 62 | .page
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| 63 | * ------------------------------------------------------------------------------
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| 64 | * objoff(obj, line, num)
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| 65 | * unsigned int obj, line, num;
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| 66 | *
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| 67 | * Turn on access table bits for object 'obj' at
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| 68 | * lines 'line' through 'line'+'num'. Disables the object.
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| 69 | * Assumes object bits were set at those locations.
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| 70 | * ------------------------------------------------------------------------------
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| 71 | _objoff: link a6,#0 * Link stack frames
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| 72 | move.w OBJ(a6),d1 * Get object bit number into d1
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| 73 | move.w LINE(a6),d2 * Get top line number
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| 74 | add.w d2,d2 * Convert to word offset
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| 75 | lea _v_actab,a0 * Get base address of access table
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| 76 | move.w 0(a0,d2),d0 * Get top line access word
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| 77 | bset.l d1,d0 * Set object bit
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| 78 | move.w d0,0(a0,d2) * Update word in access table
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| 79 | tst.w NUM(a6) * Number of lines = 0 ?
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| 80 | beq objoff1 * Done if so
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| 81 | *
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| 82 | move.w NUM(a6),d2 * Get object depth
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| 83 | add.w LINE(a6),d2 * Add to top line number
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| 84 | cmpi.w #SCSIZE,d2 * Bottom line >= screen height ?
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| 85 | bge objoff1 * Done if so
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| 86 | *
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| 87 | add.w d2,d2 * Convert to word offset
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| 88 | move.w 0(a0,d2),d0 * Get bottom line access word
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| 89 | bset.l d1,d0 * Set object bit
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| 90 | move.w d0,0(a0,d2) * Update word in access table
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| 91 | *
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| 92 | objoff1: unlk a6 * Unlink stack frame
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| 93 | rts * Return to caller
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| 94 | *
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| 95 | .page
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| 96 | * ------------------------------------------------------------------------------
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| 97 | * objon(obj, line, num)
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| 98 | * unsigned int obj, line, num;
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| 99 | *
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| 100 | * Turn off access table bits for object 'obj'
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| 101 | * at 'line' thru 'line'+'num'. Enables the object.
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| 102 | * ------------------------------------------------------------------------------
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| 103 | _objon: link a6,#0 * Link stack frames
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| 104 | move.w OBJ(a6),d1 * Get object bit number into d1
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| 105 | move.w LINE(a6),d2 * Get top line number
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| 106 | add.w d2,d2 * Convert to word offset
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| 107 | lea _v_actab,a0 * Get base address of access table
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| 108 | move.w 0(a0,d2),d0 * Get top line access word
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| 109 | bclr.l d1,d0 * Clear object bit
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| 110 | move.w d0,0(a0,d2) * Update word in access table
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| 111 | tst.w NUM(a6) * Number of lines = 0 ?
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| 112 | beq objon1 * Done if so
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| 113 | *
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| 114 | move.w NUM(a6),d2 * Get object depth
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| 115 | add.w LINE(a6),d2 * Add top line number
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| 116 | cmpi.w #SCSIZE,d2 * Bottom line >= screen height ?
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| 117 | bge objon1 * Done if so
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| 118 | *
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| 119 | add.w d2,d2 * Convert to word offset
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| 120 | move.w 0(a0,d2),d0 * Get bottom line access word
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| 121 | bclr.l d1,d0 * Clear object bit
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| 122 | move.w d0,0(a0,d2) * Update word in access table
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| 123 | *
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| 124 | objon1: unlk a6 * Unlink stack frame
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| 125 | rts * Return to caller
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| 126 | *
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| 127 | .end
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