[3ae31e9] | 1 | * ------------------------------------------------------------------------------
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| 2 | * vclrav.s -- clear a character's attributes in video RAM
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| 3 | * Version 1 -- 1988-10-11 -- D.N. Lynx Crowe
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| 4 | * (c) Copyright 1988 -- D.N. Lynx Crowe
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| 5 | * ------------------------------------------------------------------------------
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| 6 | *
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| 7 | * vclrav(adr, row, col, atr, len)
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| 8 | * unsigned int *adr, row, col, atr, len;
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| 9 | *
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| 10 | * Clears attribute 'atr' at ('row', 'col') in the
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| 11 | * full attribute text object at 'adr'
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| 12 | * using a line length of 'len'.
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| 13 | * ------------------------------------------------------------------------------
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| 14 | .text
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| 15 | *
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| 16 | .xdef _vclrav
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| 17 | *
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| 18 | P_ADR .equ 8
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| 19 | P_ROW .equ 12
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| 20 | P_COL .equ 14
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| 21 | P_ATR .equ 16
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| 22 | P_LEN .equ 18
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| 23 | *
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| 24 | _vclrav: link a6,#0 * Link stack frame pointer
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| 25 | move.w P_ROW(a6),d0 * Get row
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| 26 | mulu P_LEN(a6),d0 * Multiply by len
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| 27 | clr.l d1 * Clear out d1
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| 28 | move.w P_COL(a6),d1 * Get col
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| 29 | add.l d1,d0 * Add col into d0 to get char. #
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| 30 | move.l d0,d1 * Develop cw = (cn/2)*6 in d1
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| 31 | andi.l #$FFFFFFFE,d1 * ...
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| 32 | move.l d1,d2 * ...
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| 33 | add.l d1,d1 * ...
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| 34 | add.l d2,d1 * ...
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| 35 | add.l P_ADR(a6),d1 * Add sbase to cw
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| 36 | movea.l d1,a0 * a0 points at the word with the char.
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| 37 | btst.l #0,d0 * Odd char. location ?
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| 38 | bne vclrav1 * Jump if so
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| 39 | *
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| 40 | addq.l #2,a0 * Point at the attribute word
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| 41 | bra vclravx * Go set attribute
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| 42 | *
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| 43 | vclrav1: addq.l #4,a0 * Point at the attribute word
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| 44 | *
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| 45 | vclravx: move.w P_ATR(a6),d0 * Get attribute mask
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| 46 | not.w d0 * Complement the mask
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| 47 | and.w d0,(a0) * Clear attributes in video RAM
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| 48 | unlk a6 * Unlink the stack frame
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| 49 | rts * Return to caller
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| 50 | *
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| 51 | .end
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