[3ae31e9] | 1 | * ------------------------------------------------------------------------------
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| 2 | * vcputs.s -- output a character string to a 4-bit per pixel graphics window
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| 3 | * Version 3 -- 1987-07-31 -- D.N. Lynx Crowe
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| 4 | * (c) Copyright 1987 -- D.N. Lynx Crowe
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| 5 | * ------------------------------------------------------------------------------
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| 6 | *
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| 7 | * vcputs(obase, nw, fg, bg, row, col, str)
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| 8 | * int *obase, nw, fg, bg, row, col;
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| 9 | * char *str;
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| 10 | *
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| 11 | * Outputs characters from the string at 'str' to an 'nw'
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| 12 | * character wide 4-bit per pixel graphics window at 'obase'
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| 13 | * at ('row','col'), using 'fg' as the foreground color, and
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| 14 | * 'bg' as the background color. Uses cgtable[][256] as the
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| 15 | * VSDD formatted character generator table.
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| 16 | * No error checks are done.
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| 17 | *
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| 18 | * ------------------------------------------------------------------------------
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| 19 | .text
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| 20 | *
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| 21 | .xdef _vcputs
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| 22 | *
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| 23 | .xref _cgtable
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| 24 | *
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| 25 | * Argument offsets from a6:
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| 26 | *
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| 27 | OBASE .equ 8 * Output area base address
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| 28 | NW .equ 12 * Character width of output area
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| 29 | FG .equ 14 * Foreground color
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| 30 | BG .equ 16 * Background color
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| 31 | ROW .equ 18 * Row
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| 32 | COL .equ 20 * Column
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| 33 | STR .equ 22 * String base address
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| 34 | *
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| 35 | * Program constant definitions:
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| 36 | *
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| 37 | HPIX .equ 8 * Character width in pixels
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| 38 | VPIX .equ 12 * Character height in pixels
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| 39 | HCW .equ 4 * Horizontal character width (bytes)
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| 40 | PSHIFT .equ 12 * Pixel shift into MS bits
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| 41 | HSHIFT .equ 4 * Pixel right shift
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| 42 | *
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| 43 | .page
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| 44 | *
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| 45 | * Register usage:
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| 46 | *
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| 47 | * d0 output word and scratch
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| 48 | * d1 CG word and scratch
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| 49 | * d2 pixel counter
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| 50 | *
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| 51 | * d3 foreground color (in the 4 ms bits)
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| 52 | * d4 background color (in the 4 ms bits)
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| 53 | * d5 width of the area in bytes
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| 54 | * d6 scan line counter
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| 55 | *
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| 56 | * a0 CG table pointer
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| 57 | * a1 output area scan line pointer
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| 58 | * a2 input string character pointer
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| 59 | *
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| 60 | * a3 output area character base pointer
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| 61 | *
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| 62 | .page
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| 63 | *
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| 64 | _vcputs: link a6,#0 * Link stack frames
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| 65 | movem.l d3-d6/a3,-(a7) * Save registers we use
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| 66 | move.w #PSHIFT,d1 * Set shift constant
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| 67 | move.w FG(a6),d3 * Setup foreground color
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| 68 | lsl.w d1,d3 * ... in ms 4 bits of d3.W
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| 69 | move.w BG(a6),d4 * Setup background color
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| 70 | lsl.w d1,d4 * ... in ms 4 bits of d4.W
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| 71 | move.w NW(a6),d5 * Get line width in d5.W
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| 72 | lsl.w #2,d5 * Multiply width by 4 for offset
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| 73 | move.w ROW(a6),d0 * Calculate output address
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| 74 | move.w #VPIX,d1 * ... VPIX
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| 75 | mulu d1,d0 * ... * ROW
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| 76 | add.w #VPIX-1,d0 * ... + VPIX-1
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| 77 | mulu d5,d0 * ... * NW
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| 78 | clr.l d1 * ...
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| 79 | move.w COL(a6),d1 * ... +
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| 80 | lsl.w #2,d1 * ... COL * 4
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| 81 | add.l d1,d0 * ...
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| 82 | add.l OBASE(a6),d0 * ... + OBASE
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| 83 | movea.l d0,a3 * Leave output address in a3
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| 84 | movea.l STR(a6),a2 * Put string address in a2
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| 85 | *
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| 86 | cgl0: clr.l d0 * Clear out upper bits of d0
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| 87 | move.b (a2)+,d0 * Get next character
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| 88 | beq cgl5 * Done if character EQ 0
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| 89 | *
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| 90 | movea.l a3,a1 * Establish output pointer in a1
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| 91 | adda.l #HCW,a3 * Update output pointer for next char.
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| 92 | lea _cgtable,a0 * Establish CG pointer in a0
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| 93 | lsl.w #1,d0 * ... 2 * character
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| 94 | adda.w d0,a0 * ... + _cgtable address
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| 95 | move.w #VPIX-1,d6 * Set scan line counter in d6
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| 96 | *
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| 97 | .page
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| 98 | cgl1: move.w (a0),d1 * Get character generator word in d1
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| 99 | move.w #(HPIX/2)-1,d2 * Set pixel counter in d2
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| 100 | *
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| 101 | cgl2: lsr.w #HSHIFT,d0 * Shift output word right 1 pixel
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| 102 | btst.l #0,d1 * Check CG word ls bit
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| 103 | beq cgl3 * Set background color if bit EQ 0
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| 104 | *
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| 105 | or.w d3,d0 * OR foreground color into output word
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| 106 | bra cgl4 * Go update CG word
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| 107 | *
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| 108 | cgl3: or.w d4,d0 * OR background color into output word
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| 109 | *
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| 110 | cgl4: lsr.w #1,d1 * Shift CG word right 1 pixel
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| 111 | dbf d2,cgl2 * Loop for first 4 pixels
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| 112 | *
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| 113 | move.w d0,(a1)+ * Store first output word in scan line
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| 114 | move.w #(HPIX/2)-1,d2 * Set pixel counter in d2
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| 115 | *
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| 116 | cgl2a: lsr.w #HSHIFT,d0 * Shift output word right 1 pixel
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| 117 | btst.l #0,d1 * Check CG word ls bit
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| 118 | beq cgl3a * Set background color if bit EQ 0
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| 119 | *
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| 120 | or.w d3,d0 * OR foreground color into output word
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| 121 | bra cgl4a * Go update CG word
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| 122 | *
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| 123 | cgl3a: or.w d4,d0 * OR background color into output word
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| 124 | *
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| 125 | cgl4a: lsr.w #1,d1 * Shift CG word right 1 pixel
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| 126 | dbf d2,cgl2a * Loop for last 4 pixels
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| 127 | *
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| 128 | move.w d0,(a1) * Store second output word in scan line
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| 129 | suba.w d5,a1 * Update output pointer
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| 130 | suba.w #2,a1 * ...
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| 131 | adda.l #512,a0 * Update CG pointer for next scan line
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| 132 | dbf d6,cgl1 * Loop for all scan lines
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| 133 | *
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| 134 | bra cgl0 * Loop for next character
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| 135 | *
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| 136 | cgl5: movem.l (a7)+,d3-d6/a3 * Restore registers
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| 137 | unlk a6 * Unlink stack frames
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| 138 | rts * Return to caller
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| 139 | *
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| 140 | .end
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