[3ae31e9] | 1 | * ------------------------------------------------------------------------------
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| 2 | * vputa.s -- store character attributes in video RAM
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| 3 | * Version 1 -- 1988-03-14 -- D.N. Lynx Crowe
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| 4 | * (c) Copyright 1988 -- D.N. Lynx Crowe
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| 5 | * ------------------------------------------------------------------------------
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| 6 | *
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| 7 | * vputa(sbase, row, col, attrib)
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| 8 | * unsigned int *sbase, row, col, attrib;
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| 9 | *
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| 10 | * Stores attribute value 'attrib' for the character
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| 11 | * located at ('row','col') in VSDD RAM starting at 'sbase'.
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| 12 | * Assumes a 64 character line and full character attributes.
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| 13 | * ------------------------------------------------------------------------------
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| 14 | .text
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| 15 | *
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| 16 | .xdef _vputa
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| 17 | *
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| 18 | SBASE .equ 8 * LONG - 'sbase'
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| 19 | ROW .equ 12 * WORD - 'row'
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| 20 | COL .equ 14 * WORD - 'col'
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| 21 | ATTR .equ 16 * WORD - 'attrib'
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| 22 | *
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| 23 | _vputa: link a6,#0 * Link stack frame pointer
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| 24 | clr.l d0 * Clear out d0
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| 25 | move.w ROW(a6),d0 * Get row
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| 26 | lsl.l #6,d0 * Multiply by 64 (shift left 6)
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| 27 | move.w COL(a6),d1 * Get col
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| 28 | andi.l #$0000003F,d1 * Mask down to 6 bits
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| 29 | or.l d1,d0 * OR into d0 to get char. #
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| 30 | move.w d0,d1 * Develop cw = (cn/2)*6 in d1
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| 31 | andi.l #$FFFFFFFE,d1 * ...
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| 32 | move.l d1,d2 * ...
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| 33 | add.l d1,d1 * ...
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| 34 | add.l d2,d1 * ...
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| 35 | add.l SBASE(a6),d1 * Add sbase to cw
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| 36 | movea.l d1,a0 * a0 points at the word with the char.
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| 37 | btst.l #0,d0 * Odd char. location ?
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| 38 | bne vputa1 * Jump if so
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| 39 | *
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| 40 | move.w ATTR(a6),2(a0) * Store new attribute word in video RAM
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| 41 | *
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| 42 | vputax: unlk a6 * Unlink the stack frame
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| 43 | rts * Done -- return to caller
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| 44 | *
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| 45 | vputa1: move.w ATTR(a6),4(a0) * Store new attribute word in video RAM
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| 46 | bra vputax * Done -- go return to caller
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| 47 | *
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| 48 | .end
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