[3ae31e9] | 1 | * ------------------------------------------------------------------------------
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| 2 | * vputc.s -- store a character and attributes in video RAM
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| 3 | * Version 3 -- 1987-03-30 -- D.N. Lynx Crowe
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| 4 | * (c) Copyright 1987 -- D.N. Lynx Crowe
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| 5 | * ------------------------------------------------------------------------------
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| 6 | *
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| 7 | * vputc(sbase, row, col, c, attrib)
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| 8 | * unsigned int *sbase, row, col, c, attrib;
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| 9 | *
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| 10 | * Stores character c at (row,col) in sbase with
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| 11 | * attribute value attrib.
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| 12 | * ------------------------------------------------------------------------------
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| 13 | *
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| 14 | .text
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| 15 | *
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| 16 | .xdef _vputc
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| 17 | *
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| 18 | _vputc: link a6,#0 * Link stack frame pointer
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| 19 | clr.l d0 * Clear out d0
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| 20 | move.w 12(a6),d0 * Get row
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| 21 | lsl.l #6,d0 * Multiply by 64 (shift left 6)
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| 22 | move.w 14(a6),d1 * Get col
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| 23 | andi.l #$0000003F,d1 * Mask down to 6 bits
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| 24 | or.l d1,d0 * OR into d0 to get char. #
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| 25 | move.w d0,d1 * Develop cw = (cn/2)*6 in d1
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| 26 | andi.l #$FFFFFFFE,d1 * ...
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| 27 | move.l d1,d2 * ...
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| 28 | lsl.l #1,d1 * ...
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| 29 | add.l d2,d1 * ...
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| 30 | add.l 8(a6),d1 * Add sbase to cw
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| 31 | movea.l d1,a0 * a0 points at the word with the char.
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| 32 | btst.l #0,d0 * Odd char. location ?
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| 33 | bne vputc1 * Jump if so
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| 34 | *
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| 35 | move.w 16(a6),d0 * Get ch
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| 36 | andi.w #$00FF,d0 * Mask off garbage bits
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| 37 | move.w (a0),d1 * Get word from video RAM
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| 38 | andi.w #$FF00,d1 * Mask off old even character
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| 39 | or.w d0,d1 * OR in the new character
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| 40 | move.w d1,(a0)+ * Store the updated word in video RAM
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| 41 | move.w 18(a6),(a0) * Store new attribute word in video RAM
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| 42 | *
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| 43 | vputcx: unlk a6 * Unlink the stack frame
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| 44 | rts * Return to caller
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| 45 | *
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| 46 | vputc1: move.w 16(a6),d0 * Get ch
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| 47 | lsl.w #8,d0 * Shift to high (odd) byte
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| 48 | move.w (a0),d1 * Get word from video RAM
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| 49 | andi.w #$00FF,d1 * Mask off old odd character
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| 50 | or.w d0,d1 * OR in the new character
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| 51 | move.w d1,(a0)+ * Store the updated word in video RAM
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| 52 | addq.l #2,a0 * Point at the attribute word
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| 53 | move.w 18(a6),(a0) * Store new attributes in video RAM
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| 54 | bra vputcx * Done -- go return to caller
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| 55 | *
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| 56 | .end
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