[3ae31e9] | 1 | * ------------------------------------------------------------------------------
|
---|
| 2 | * vputcv.s -- store a character and attributes in video RAM
|
---|
| 3 | * Version 1 -- 1988-10-05 -- D.N. Lynx Crowe
|
---|
| 4 | * (c) Copyright 1988 -- D.N. Lynx Crowe
|
---|
| 5 | * ------------------------------------------------------------------------------
|
---|
| 6 | *
|
---|
| 7 | * vputcv(adr, row, col, chr, atr, cols)
|
---|
| 8 | * unsigned int *adr, row, col, chr, atr, cols;
|
---|
| 9 | *
|
---|
| 10 | * Stores character 'chr' at ('row', 'col') in the
|
---|
| 11 | * full attribute text object at 'adr' with
|
---|
| 12 | * attribute value 'atr' using a line length of 'len'.
|
---|
| 13 | * ------------------------------------------------------------------------------
|
---|
| 14 | *
|
---|
| 15 | .text
|
---|
| 16 | *
|
---|
| 17 | .xdef _vputcv
|
---|
| 18 | *
|
---|
| 19 | P_ADR .equ 8
|
---|
| 20 | P_ROW .equ 12
|
---|
| 21 | P_COL .equ 14
|
---|
| 22 | P_CHR .equ 16
|
---|
| 23 | P_ATR .equ 18
|
---|
| 24 | P_LEN .equ 20
|
---|
| 25 | *
|
---|
| 26 | .page
|
---|
| 27 | *
|
---|
| 28 | _vputcv: link a6,#0 * Link stack frame pointer
|
---|
| 29 | move.w P_ROW(a6),d0 * Get row
|
---|
| 30 | mulu P_LEN(a6),d0 * Multiply by len
|
---|
| 31 | clr.l d1 * Clear out d1
|
---|
| 32 | move.w P_COL(a6),d1 * Get col
|
---|
| 33 | add.l d1,d0 * Add col into d0 to get char. #
|
---|
| 34 | move.l d0,d1 * Develop cw = (cn/2)*6 in d1
|
---|
| 35 | andi.l #$FFFFFFFE,d1 * ...
|
---|
| 36 | move.l d1,d2 * ...
|
---|
| 37 | add.l d1,d1 * ...
|
---|
| 38 | add.l d2,d1 * ...
|
---|
| 39 | add.l P_ADR(a6),d1 * Add sbase to cw
|
---|
| 40 | movea.l d1,a0 * a0 points at the word with the char.
|
---|
| 41 | btst.l #0,d0 * Odd char. location ?
|
---|
| 42 | bne vputcv1 * Jump if so
|
---|
| 43 | *
|
---|
| 44 | move.w P_CHR(a6),d0 * Get chr
|
---|
| 45 | andi.w #$00FF,d0 * Mask off garbage bits
|
---|
| 46 | move.w (a0),d1 * Get word from video RAM
|
---|
| 47 | andi.w #$FF00,d1 * Mask off old even character
|
---|
| 48 | or.w d0,d1 * OR in the new character
|
---|
| 49 | move.w d1,(a0)+ * Store the updated word in video RAM
|
---|
| 50 | bra vputcvx * Done -- go return to caller
|
---|
| 51 | *
|
---|
| 52 | vputcv1: move.w P_CHR(a6),d0 * Get chr
|
---|
| 53 | lsl.w #8,d0 * Shift to high (odd) byte
|
---|
| 54 | move.w (a0),d1 * Get word from video RAM
|
---|
| 55 | andi.w #$00FF,d1 * Mask off old odd character
|
---|
| 56 | or.w d0,d1 * OR in the new character
|
---|
| 57 | move.w d1,(a0)+ * Store the updated word in video RAM
|
---|
| 58 | addq.l #2,a0 * Point at the attribute word
|
---|
| 59 | *
|
---|
| 60 | vputcvx: move.w P_ATR(a6),(a0) * Store new attributes in video RAM
|
---|
| 61 | unlk a6 * Unlink the stack frame
|
---|
| 62 | rts * Return to caller
|
---|
| 63 | *
|
---|
| 64 | .end
|
---|