1 | * ------------------------------------------------------------------------------
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2 | * vputcv.s -- store a character and attributes in video RAM
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3 | * Version 1 -- 1988-10-05 -- D.N. Lynx Crowe
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4 | * (c) Copyright 1988 -- D.N. Lynx Crowe
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5 | * ------------------------------------------------------------------------------
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6 | *
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7 | * vputcv(adr, row, col, chr, atr, cols)
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8 | * unsigned int *adr, row, col, chr, atr, cols;
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9 | *
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10 | * Stores character 'chr' at ('row', 'col') in the
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11 | * full attribute text object at 'adr' with
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12 | * attribute value 'atr' using a line length of 'len'.
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13 | * ------------------------------------------------------------------------------
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14 | *
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15 | .text
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16 | *
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17 | .xdef _vputcv
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18 | *
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19 | P_ADR .equ 8
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20 | P_ROW .equ 12
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21 | P_COL .equ 14
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22 | P_CHR .equ 16
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23 | P_ATR .equ 18
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24 | P_LEN .equ 20
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25 | *
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26 | .page
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27 | *
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28 | _vputcv: link a6,#0 * Link stack frame pointer
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29 | move.w P_ROW(a6),d0 * Get row
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30 | mulu P_LEN(a6),d0 * Multiply by len
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31 | clr.l d1 * Clear out d1
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32 | move.w P_COL(a6),d1 * Get col
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33 | add.l d1,d0 * Add col into d0 to get char. #
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34 | move.l d0,d1 * Develop cw = (cn/2)*6 in d1
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35 | andi.l #$FFFFFFFE,d1 * ...
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36 | move.l d1,d2 * ...
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37 | add.l d1,d1 * ...
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38 | add.l d2,d1 * ...
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39 | add.l P_ADR(a6),d1 * Add sbase to cw
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40 | movea.l d1,a0 * a0 points at the word with the char.
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41 | btst.l #0,d0 * Odd char. location ?
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42 | bne vputcv1 * Jump if so
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43 | *
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44 | move.w P_CHR(a6),d0 * Get chr
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45 | andi.w #$00FF,d0 * Mask off garbage bits
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46 | move.w (a0),d1 * Get word from video RAM
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47 | andi.w #$FF00,d1 * Mask off old even character
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48 | or.w d0,d1 * OR in the new character
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49 | move.w d1,(a0)+ * Store the updated word in video RAM
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50 | bra vputcvx * Done -- go return to caller
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51 | *
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52 | vputcv1: move.w P_CHR(a6),d0 * Get chr
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53 | lsl.w #8,d0 * Shift to high (odd) byte
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54 | move.w (a0),d1 * Get word from video RAM
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55 | andi.w #$00FF,d1 * Mask off old odd character
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56 | or.w d0,d1 * OR in the new character
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57 | move.w d1,(a0)+ * Store the updated word in video RAM
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58 | addq.l #2,a0 * Point at the attribute word
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59 | *
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60 | vputcvx: move.w P_ATR(a6),(a0) * Store new attributes in video RAM
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61 | unlk a6 * Unlink the stack frame
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62 | rts * Return to caller
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63 | *
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64 | .end
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