1 | * ------------------------------------------------------------------------------
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2 | * vsetav.s -- set a character's attributes in video RAM
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3 | * Version 1 -- 1988-10-11 -- D.N. Lynx Crowe
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4 | * (c) Copyright 1988 -- D.N. Lynx Crowe
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5 | * ------------------------------------------------------------------------------
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6 | *
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7 | * vsetav(adr, row, col, atr, len)
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8 | * unsigned int *adr, row, col, atr, len;
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9 | *
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10 | * Sets attribute 'atr' at ('row', 'col') in the
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11 | * full attribute text object at 'adr'
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12 | * using a line length of 'len'.
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13 | * ------------------------------------------------------------------------------
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14 | .text
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15 | *
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16 | .xdef _vsetav
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17 | *
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18 | P_ADR .equ 8
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19 | P_ROW .equ 12
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20 | P_COL .equ 14
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21 | P_ATR .equ 16
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22 | P_LEN .equ 18
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23 | *
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24 | _vsetav: link a6,#0 * Link stack frame pointer
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25 | move.w P_ROW(a6),d0 * Get row
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26 | mulu P_LEN(a6),d0 * Multiply by len
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27 | clr.l d1 * Clear out d1
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28 | move.w P_COL(a6),d1 * Get col
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29 | add.l d1,d0 * Add col into d0 to get char. #
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30 | move.l d0,d1 * Develop cw = (cn/2)*6 in d1
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31 | andi.l #$FFFFFFFE,d1 * ...
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32 | move.l d1,d2 * ...
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33 | add.l d1,d1 * ...
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34 | add.l d2,d1 * ...
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35 | add.l P_ADR(a6),d1 * Add sbase to cw
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36 | movea.l d1,a0 * a0 points at the word with the char.
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37 | btst.l #0,d0 * Odd char. location ?
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38 | bne vsetav1 * Jump if so
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39 | *
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40 | addq.l #2,a0 * Point at the attribute word
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41 | bra vsetavx * Go set attribute
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42 | *
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43 | vsetav1: addq.l #4,a0 * Point at the attribute word
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44 | *
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45 | vsetavx: move.w P_ATR(a6),d0 * Get new attributes
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46 | or.w d0,(a0) * Set new attributes in video RAM
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47 | unlk a6 * Unlink the stack frame
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48 | rts * Return to caller
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49 | *
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50 | .end
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