1 | * ------------------------------------------------------------------------------
|
---|
2 | * vsetcv.s -- set a character's colors in video RAM
|
---|
3 | * Version 1 -- 1988-10-11 -- D.N. Lynx Crowe
|
---|
4 | * (c) Copyright 1988 -- D.N. Lynx Crowe
|
---|
5 | * ------------------------------------------------------------------------------
|
---|
6 | *
|
---|
7 | * vsetcv(adr, row, col, cfb, len)
|
---|
8 | * unsigned int *adr, row, col, cfb, len;
|
---|
9 | *
|
---|
10 | * Sets colors 'cfb' at ('row', 'col') in the
|
---|
11 | * full attribute text object at 'adr'
|
---|
12 | * using a line length of 'len'.
|
---|
13 | * ------------------------------------------------------------------------------
|
---|
14 | .text
|
---|
15 | *
|
---|
16 | .xdef _vsetcv
|
---|
17 | *
|
---|
18 | P_ADR .equ 8
|
---|
19 | P_ROW .equ 12
|
---|
20 | P_COL .equ 14
|
---|
21 | P_CFB .equ 16
|
---|
22 | P_LEN .equ 18
|
---|
23 | *
|
---|
24 | _vsetcv: link a6,#0 * Link stack frame pointer
|
---|
25 | move.w P_ROW(a6),d0 * Get row
|
---|
26 | mulu P_LEN(a6),d0 * Multiply by len
|
---|
27 | clr.l d1 * Clear out d1
|
---|
28 | move.w P_COL(a6),d1 * Get col
|
---|
29 | add.l d1,d0 * Add col into d0 to get char. #
|
---|
30 | move.l d0,d1 * Develop cw = (cn/2)*6 in d1
|
---|
31 | andi.l #$FFFFFFFE,d1 * ...
|
---|
32 | move.l d1,d2 * ...
|
---|
33 | add.l d1,d1 * ...
|
---|
34 | add.l d2,d1 * ...
|
---|
35 | add.l P_ADR(a6),d1 * Add sbase to cw
|
---|
36 | movea.l d1,a0 * a0 points at the word with the char.
|
---|
37 | btst.l #0,d0 * Odd char. location ?
|
---|
38 | bne vsetcv1 * Jump if so
|
---|
39 | *
|
---|
40 | addq.l #2,a0 * Point at the attribute word
|
---|
41 | bra vsetcvx * Go set attribute
|
---|
42 | *
|
---|
43 | vsetcv1: addq.l #4,a0 * Point at the attribute word
|
---|
44 | *
|
---|
45 | vsetcvx: move.w (a0),d0 * Get old attributes
|
---|
46 | andi.w #$FF00,d0 * Remove old colors
|
---|
47 | or.w P_CFB(a6),d0 * Get new colors
|
---|
48 | move.w d0,(a0) * Set new attributes in video RAM
|
---|
49 | unlk a6 * Unlink the stack frame
|
---|
50 | rts * Return to caller
|
---|
51 | *
|
---|
52 | .end
|
---|