[3ae31e9] | 1 | * ------------------------------------------------------------------------------
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| 2 | * vsplot4.s -- output characters to a 4-bit / pixel graphics window
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| 3 | * with variable vertical pitch, etc.
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| 4 | * Version 1 -- 1988-10-07 -- D.N. Lynx Crowe
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| 5 | * (c) Copyright 1988 -- D.N. Lynx Crowe
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| 6 | * ------------------------------------------------------------------------------
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| 7 | *
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| 8 | * vsplot4(obase, nw, fg, row, col, str, pitch, ht, cgtab)
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| 9 | * uint *obase, nw, fg, row, col, pitch, ht, cgtab[][256];
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| 10 | * char *str;
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| 11 | *
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| 12 | * Outputs characters from the string at 'str' to an 'nw'
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| 13 | * character wide 4-bit per pixel graphics window at 'obase'
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| 14 | * at ('row','col'), using 'fg' as the foreground color.
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| 15 | * Uses cgtab[][256] as the VSDD formatted character
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| 16 | * generator table. Assumes 'ht' bit high characters in the
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| 17 | * cgtable. Uses 'pitch' as the vertical spacing between
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| 18 | * character rows. No error checks are done.
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| 19 | * The string must fit the output area (no overlaps, single line).
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| 20 | * This function leaves the zero pixels alone and just sets the
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| 21 | * one pixels to the foreground color, allowing overlapping
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| 22 | * character cells.
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| 23 | * ------------------------------------------------------------------------------
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| 24 | .text
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| 25 | *
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| 26 | .xdef _vsplot4
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| 27 | *
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| 28 | * Argument offsets from a6:
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| 29 | *
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| 30 | OBASE .equ 8 * LONG - Output area base address
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| 31 | NW .equ 12 * WORD - Character width of output area
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| 32 | FG .equ 14 * WORD - Foreground color
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| 33 | ROW .equ 16 * WORD - Row
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| 34 | COL .equ 18 * WORD - Column
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| 35 | STR .equ 20 * LONG - String base address
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| 36 | PITCH .equ 24 * WORD - Vertical spacing between rows
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| 37 | HT .equ 26 * WORD - Character height
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| 38 | CGTAB .equ 28 * LONG - Character generator pionter
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| 39 | *
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| 40 | * Program constant definitions:
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| 41 | *
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| 42 | HPIX .equ 8 * Character width in pixels
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| 43 | HCW .equ 4 * Horizontal character width (bytes)
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| 44 | PSHIFT .equ 12 * Pixel shift into MS bits
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| 45 | HSHIFT .equ 4 * Pixel right shift
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| 46 | *
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| 47 | .page
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| 48 | *
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| 49 | * Register usage:
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| 50 | *
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| 51 | * d0 output word and scratch
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| 52 | * d1 CG word and scratch
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| 53 | * d2 pixel counter
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| 54 | *
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| 55 | * d3 foreground color (in the 4 ms bits)
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| 56 | * d4 background color (in the 4 ms bits)
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| 57 | * d5 width of the area in bytes
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| 58 | * d6 scan line counter
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| 59 | *
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| 60 | * a0 CG table pointer
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| 61 | * a1 output area scan line pointer
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| 62 | * a2 input string character pointer
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| 63 | *
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| 64 | * a3 output area character base pointer
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| 65 | *
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| 66 | * a6 frame pointer
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| 67 | * a7 stack pointer
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| 68 | *
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| 69 | .page
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| 70 | *
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| 71 | _vsplot4: link a6,#0 * Link stack frames
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| 72 | movem.l d3-d6/a3,-(a7) * Save registers we use
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| 73 | move.w #PSHIFT,d1 * Set shift constant
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| 74 | move.w FG(a6),d3 * Setup foreground color
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| 75 | lsl.w d1,d3 * ... in ms 4 bits of d3.W
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| 76 | move.w NW(a6),d5 * Get line width in d5.W
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| 77 | lsl.w #2,d5 * Multiply width by 4 for offset
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| 78 | move.w ROW(a6),d0 * Calculate output address
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| 79 | move.w PITCH(a6),d1 * ... PITCH
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| 80 | mulu d1,d0 * ... * ROW
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| 81 | add.w HT(a6),d0 * ... + HT-1
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| 82 | subq.w #1,d0 * ...
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| 83 | mulu d5,d0 * ... * NW
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| 84 | clr.l d1 * ...
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| 85 | move.w COL(a6),d1 * ... +
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| 86 | lsl.w #2,d1 * ... COL * 4
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| 87 | add.l d1,d0 * ...
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| 88 | add.l OBASE(a6),d0 * ... + OBASE
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| 89 | movea.l d0,a3 * Leave output address in a3
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| 90 | movea.l STR(a6),a2 * Put string address in a2
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| 91 | *
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| 92 | cgl0: clr.l d0 * Clear out upper bits of d0
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| 93 | move.b (a2)+,d0 * Get next character
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| 94 | beq cgl5 * Done if character EQ 0
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| 95 | *
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| 96 | movea.l a3,a1 * Establish output pointer in a1
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| 97 | adda.l #HCW,a3 * Update output pointer for next char.
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| 98 | movea.l CGTAB(a6),a0 * Establish CG pointer in a0
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| 99 | lsl.w #1,d0 * ... 2 * character
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| 100 | adda.w d0,a0 * ... + cgtab address
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| 101 | move.w HT(a6),d6 * Set scan line counter in d6
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| 102 | subq.w #1,d6 * ...
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| 103 | *
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| 104 | .page
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| 105 | cgl1: move.w (a0),d1 * Get character generator word in d1
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| 106 | move.w #(HPIX/2)-1,d2 * Set pixel counter in d2
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| 107 | clr.l d4 * Get old output word as background
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| 108 | move.w (a1),d4 * ...
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| 109 | swap d4 * ...
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| 110 | *
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| 111 | cgl2: lsr.w #HSHIFT,d0 * Shift output word right 1 pixel
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| 112 | lsr.l #HSHIFT,d4 * Shift background word 1 pixel
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| 113 | andi.l #$FFFFF000,d4 * Mask for upper 4 bits of d4.W
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| 114 | btst.l #0,d1 * Check CG word ls bit
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| 115 | beq cgl3 * Set background color if bit EQ 0
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| 116 | *
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| 117 | or.w d3,d0 * OR foreground color into output word
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| 118 | bra cgl4 * Go update CG word
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| 119 | *
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| 120 | cgl3: or.w d4,d0 * OR background color into output word
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| 121 | *
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| 122 | cgl4: lsr.w #1,d1 * Shift CG word right 1 pixel
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| 123 | dbf d2,cgl2 * Loop for first 4 pixels
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| 124 | *
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| 125 | move.w d0,(a1)+ * Store first output word in scan line
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| 126 | move.w #(HPIX/2)-1,d2 * Set pixel counter in d2
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| 127 | clr.l d4 * Get old output word as background
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| 128 | move.w (a1),d4 * ...
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| 129 | swap d4 * ...
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| 130 | *
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| 131 | cgl2a: lsr.w #HSHIFT,d0 * Shift output word right 1 pixel
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| 132 | lsr.l #HSHIFT,d4 * Shift background word 1 pixel
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| 133 | andi.l #$FFFFF000,d4 * Mask for upper bits of d4.W
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| 134 | btst.l #0,d1 * Check CG word ls bit
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| 135 | beq cgl3a * Set background color if bit EQ 0
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| 136 | *
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| 137 | or.w d3,d0 * OR foreground color into output word
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| 138 | bra cgl4a * Go update CG word
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| 139 | *
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| 140 | cgl3a: or.w d4,d0 * OR background color into output word
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| 141 | *
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| 142 | cgl4a: lsr.w #1,d1 * Shift CG word right 1 pixel
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| 143 | dbf d2,cgl2a * Loop for last 4 pixels
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| 144 | *
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| 145 | move.w d0,(a1) * Store second output word in scan line
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| 146 | suba.w d5,a1 * Update output pointer
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| 147 | suba.w #2,a1 * ...
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| 148 | adda.l #512,a0 * Update CG pointer for next scan line
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| 149 | dbf d6,cgl1 * Loop for all scan lines
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| 150 | *
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| 151 | bra cgl0 * Loop for next character
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| 152 | *
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| 153 | cgl5: movem.l (a7)+,d3-d6/a3 * Restore registers
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| 154 | unlk a6 * Unlink stack frames
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| 155 | rts * Return to caller
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| 156 | *
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| 157 | .end
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