1 | * ------------------------------------------------------------------------------
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2 | * vwputs.s -- output a character string to a 2-bit per pixel graphics window
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3 | * Version 9 -- 1987-07-28 -- D.N. Lynx Crowe
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4 | * (c) Copyright 1987 -- D.N. Lynx Crowe
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5 | * ------------------------------------------------------------------------------
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6 | *
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7 | * vwputs(obase, nw, fg, bg, row, col, str)
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8 | * int *obase, nw, fg, bg, row, col;
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9 | * char *str;
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10 | *
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11 | * Outputs characters from the string at 'str' to an 'nw'
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12 | * character wide 2-bit per pixel graphics window at 'obase'
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13 | * at ('row','col'), using 'fg' as the foreground color, and
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14 | * 'bg' as the background color. Uses cgtable[][256] as the
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15 | * VSDD formatted character generator table.
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16 | * No error checks are done.
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17 | * ------------------------------------------------------------------------------
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18 | *
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19 | .text
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20 | .xdef _vwputs
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21 | *
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22 | .xref _cgtable
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23 | *
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24 | * Argument offsets from a6:
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25 | *
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26 | OBASE .equ 8 * L: Output area base address
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27 | NW .equ 12 * W: Character width of output area
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28 | FG .equ 14 * W: Foreground color
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29 | BG .equ 16 * W: Background color
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30 | ROW .equ 18 * W: Row
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31 | COL .equ 20 * W: Column
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32 | STR .equ 22 * L: String base address
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33 | *
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34 | * Miscellaneous constants:
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35 | *
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36 | HPIX .equ 8 * Horizontal pixels in the character
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37 | *
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38 | NVPIX .equ 12 * Vertical pixels in the character
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39 | VPITCH .equ 12 * Vertical pitch between characters
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40 | *
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41 | * Register usage:
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42 | *
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43 | * d0 output word and scratch
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44 | * d1 CG word and scratch
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45 | * d2 pixel counter
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46 | * d3 foreground color (in the 2 ms bits)
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47 | * d4 background color (in the 2 ms bits)
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48 | * d5 width of the area in bytes
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49 | * d6 scan line counter
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50 | *
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51 | * a0 CG table pointer
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52 | * a1 output area scan line pointer
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53 | * a2 input character pointer
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54 | * a3 output area character pointer
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55 | *
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56 | .page
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57 | *
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58 | _vwputs: link a6,#0 * Link stack frames
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59 | movem.l d3-d6/a3,-(a7) * Save registers we use
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60 | move.w #14,d1 * Set shift constant
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61 | move.w FG(a6),d3 * Setup foreground color
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62 | lsl.w d1,d3 * ... in ms 2 bits of d3
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63 | move.w BG(a6),d4 * Setup background color
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64 | lsl.w d1,d4 * ... in ms 2 bits of d4
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65 | move.w NW(a6),d5 * Get width in characters in d5
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66 | lsl.w #1,d5 * ... make it words
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67 | move.w ROW(a6),d0 * Calculate output address
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68 | move.w #VPITCH,d1 * ...
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69 | mulu d1,d0 * ... ROW * VPITCH
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70 | add.w #NVPIX-1,d0 * ... + NVPIX-1
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71 | mulu d5,d0 * ... * NW
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72 | clr.l d1 * ...
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73 | move.w COL(a6),d1 * ... + (COL * 2)
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74 | lsl.l #1,d1 * ...
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75 | add.l d1,d0 * ...
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76 | add.l OBASE(a6),d0 * ... + OBASE
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77 | movea.l d0,a3 * Leave output address in a3
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78 | movea.l STR(a6),a2 * Put string address in a2
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79 | *
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80 | .page
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81 | cgl0: clr.l d0 * Clear out upper bits of d0
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82 | move.b (a2)+,d0 * Get next character
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83 | beq cgl5 * Done if character EQ 0
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84 | *
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85 | movea.l a3,a1 * Establish output pointer in a1
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86 | adda.l #2,a3 * Update output pointer for next char.
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87 | lea _cgtable,a0 * Establish CG pointer in a0
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88 | lsl.w #1,d0 * ... 2 * character
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89 | adda.w d0,a0 * ... + _cgtable address
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90 | move.w #NVPIX-1,d6 * Set scan line counter in d6
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91 | *
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92 | cgl1: move.w #HPIX-1,d2 * Set pixel counter in d2
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93 | move.w (a0),d1 * Get character generator word in d1
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94 | *
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95 | cgl2: lsr.w #2,d0 * Shift output word right 1 pixel
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96 | btst.l #0,d1 * Check CG word ls bit
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97 | beq cgl3 * Set background color if bit EQ 0
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98 | *
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99 | or.w d3,d0 * OR foreground color into output word
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100 | bra cgl4 * Go update CG word
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101 | *
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102 | cgl3: or.w d4,d0 * OR background color into output word
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103 | *
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104 | cgl4: lsr.w #1,d1 * Shift CG word right 1 pixel
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105 | dbf d2,cgl2 * Loop for all 8 pixels
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106 | *
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107 | move.w d0,(a1) * Store output word in output bitmap
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108 | suba.w d5,a1 * Update output pointer
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109 | adda.l #512,a0 * Update CG pointer for next scan line
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110 | dbf d6,cgl1 * Loop for all scan lines
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111 | *
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112 | bra cgl0 * Loop for next character
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113 | *
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114 | cgl5: movem.l (a7)+,d3-d6/a3 * Restore registers
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115 | unlk a6 * Unlink stack frames
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116 | rts * Return to caller
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117 | *
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118 | .end
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