1 | | ------------------------------------------------------------------------------
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2 | | acctrl.s -- VSDD access table control functions
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3 | | Version 6 -- 1987-04-13 -- D.N. Lynx Crowe
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4 | | (c) Copyright 1987 -- D.N. Lynx Crowe
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5 | | ------------------------------------------------------------------------------
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6 |
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7 | | objclr(obj)
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8 | | unsigned int obj;
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9 |
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10 | | Clear bits in access table for object 'obj'.
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11 | | Disables object 'obj'.
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12 |
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13 | | objoff(obj, line, num)
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14 | | unsigned int obj, line, num;
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15 |
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16 | | Disable object obj at line thru line+num.
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17 |
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18 | | objon(obj, line, num)
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19 | | unsigned int obj, line, num;
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20 |
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21 | | Enable object obj at line thru line+num.
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22 |
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23 |
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24 | | Assumes VSDD is looking at bank 0.
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25 | | Assumes a screen height of 350 lines.
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26 | | No error checks are done, so beware.
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27 | | ------------------------------------------------------------------------------
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28 | .text
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29 |
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30 | .xdef objclr,_objoff,objon
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31 |
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32 | .xref v_actab
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33 |
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34 | SCSIZE = 350 | Screen height
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35 |
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36 | OBJ = 8 | Object number argument offset
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37 | LINE = 10 | Beginning line argument offset
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38 | NUM = 12 | Object height argument offset
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39 | | ------------------------------------------------------------------------------
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40 | .page
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41 | | ------------------------------------------------------------------------------
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42 |
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43 | | objclr(obj)
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44 | | unsigned int obj;
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45 |
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46 | | Disables object obj in access table by turning on
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47 | | its bit in all words of the access table.
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48 | | ------------------------------------------------------------------------------
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49 | objclr: link a6,#0 | Link stack frames
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50 | move.w OBJ(a6),d1 | Get object bit number in d1
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51 | lea v_actab,a0 | Get base of object table in a0
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52 | move.w #SCSIZE-1,d2 | Put line count in d2
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53 |
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54 | objclr1: move.w (a0),d0 | Get access table word
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55 | bset.l d1,d0 | Set the bit
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56 | move.w d0,(a0)+ | Update word in access table
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57 | dbf d2,objclr1 | Loop until done
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58 |
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59 | unlk a6 | Unlink stack frame
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60 | rts | Return to caller
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61 |
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62 | .page
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63 | | ------------------------------------------------------------------------------
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64 | | objoff(obj, line, num)
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65 | | unsigned int obj, line, num;
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66 |
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67 | | Turn on access table bits for object 'obj' at
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68 | | lines 'line' through 'line'+'num'. Disables the object.
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69 | | Assumes object bits were set at those locations.
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70 | | ------------------------------------------------------------------------------
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71 | _objoff: link a6,#0 | Link stack frames
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72 | move.w OBJ(a6),d1 | Get object bit number into d1
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73 | move.w LINE(a6),d2 | Get top line number
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74 | add.w d2,d2 | Convert to word offset
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75 | lea v_actab,a0 | Get base address of access table
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76 | move.w 0(a0,d2),d0 | Get top line access word
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77 | bset.l d1,d0 | Set object bit
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78 | move.w d0,0(a0,d2) | Update word in access table
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79 | tst.w NUM(a6) | Number of lines = 0 ?
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80 | beq objoff1 | Done if so
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81 |
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82 | move.w NUM(a6),d2 | Get object depth
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83 | add.w LINE(a6),d2 | Add to top line number
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84 | cmpi.w #SCSIZE,d2 | Bottom line >= screen height ?
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85 | bge objoff1 | Done if so
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86 |
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87 | add.w d2,d2 | Convert to word offset
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88 | move.w 0(a0,d2),d0 | Get bottom line access word
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89 | bset.l d1,d0 | Set object bit
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90 | move.w d0,0(a0,d2) | Update word in access table
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91 |
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92 | objoff1: unlk a6 | Unlink stack frame
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93 | rts | Return to caller
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94 |
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95 | .page
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96 | | ------------------------------------------------------------------------------
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97 | | objon(obj, line, num)
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98 | | unsigned int obj, line, num;
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99 |
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100 | | Turn off access table bits for object 'obj'
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101 | | at 'line' thru 'line'+'num'. Enables the object.
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102 | | ------------------------------------------------------------------------------
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103 | objon: link a6,#0 | Link stack frames
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104 | move.w OBJ(a6),d1 | Get object bit number into d1
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105 | move.w LINE(a6),d2 | Get top line number
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106 | add.w d2,d2 | Convert to word offset
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107 | lea v_actab,a0 | Get base address of access table
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108 | move.w 0(a0,d2),d0 | Get top line access word
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109 | bclr.l d1,d0 | Clear object bit
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110 | move.w d0,0(a0,d2) | Update word in access table
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111 | tst.w NUM(a6) | Number of lines = 0 ?
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112 | beq objon1 | Done if so
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113 |
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114 | move.w NUM(a6),d2 | Get object depth
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115 | add.w LINE(a6),d2 | Add top line number
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116 | cmpi.w #SCSIZE,d2 | Bottom line >= screen height ?
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117 | bge objon1 | Done if so
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118 |
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119 | add.w d2,d2 | Convert to word offset
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120 | move.w 0(a0,d2),d0 | Get bottom line access word
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121 | bclr.l d1,d0 | Clear object bit
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122 | move.w d0,0(a0,d2) | Update word in access table
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123 |
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124 | objon1: unlk a6 | Unlink stack frame
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125 | rts | Return to caller
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126 |
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127 | .end
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