[109c83b] | 1 | /*
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| 2 | ===========================================================================
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| 3 | LSEG.C -- Generalized line drawing function (Integer DDA algorithm)
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| 4 | Version 6 -- 1987-08-04 -- D.N. Lynx Crowe
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| 5 | Copyright 1985, 1986, 1987 -- D.N. Lynx Crowe
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| 6 | ===========================================================================
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| 7 | */
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| 8 |
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| 9 | short (*point)();
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| 10 |
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| 11 | #define ABS(x) ((x) < 0 ? (-(x)) : (x))
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| 12 | #define SIGN(x) ((x) < 0 ? (-1) : ((x) ? 1 : 0))
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| 13 |
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| 14 | #define LE <=
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| 15 |
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| 16 | /*
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| 17 | =============================================================================
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| 18 | lseg(x1, y1, x2, y2, t) -- draw a line from ('x1', 'y1') to ('x2', 'y2')
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| 19 | in drawing mode 't'.
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| 20 |
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| 21 | All coordinates are short integers in whatever plotting units the
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| 22 | 'point' function expects. No clipping or scaling is done, as this is
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| 23 | the lowest level 'line' primitive in the drawing code, and coordinates
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| 24 | are expected to have already been checked and found to be on screen.
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| 25 |
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| 26 | The 'point' variable must be initialized to point at the
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| 27 | pixel plotting function before this function is called. The pixel
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| 28 | plotting function is passed 3 arguments: the x coordinate, the y
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| 29 | coordinate, and the plotting mode. It is declared here as type 'short',
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| 30 | but any value it returns will be ignored.
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| 31 |
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| 32 | The register variable assignments were chosen based on the Alcyon C
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| 33 | compiler for the Atari 1040ST and reflect the capabilities of that
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| 34 | compiler. Other compilers may require different optimizations based
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| 35 | on their use of register variables.
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| 36 | =============================================================================
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| 37 | */
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| 38 |
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| 39 | /* |
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| 40 |
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| 41 | */
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| 42 |
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| 43 | lseg(x1, y1, x2, y2, t)
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| 44 | short x1, y1, x2, y2, t;
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| 45 | {
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| 46 | register short dx, dy, ptx, pty, p;
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| 47 | short i, px, py;
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| 48 |
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| 49 | p = x2 - (ptx = x1);
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| 50 | dx = SIGN(p);
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| 51 | py = ABS(p);
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| 52 |
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| 53 | p = y2 - (pty = y1);
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| 54 | dy = SIGN(p);
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| 55 | px = ABS(p);
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| 56 |
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| 57 | (*point)(ptx, pty, t);
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| 58 |
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| 59 | if (py > px) {
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| 60 |
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| 61 | p = py >> 1;
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| 62 |
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| 63 | for (i = 1; i < py; i++) {
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| 64 |
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| 65 | ptx += dx;
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| 66 |
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| 67 | if ( (p -= px) < 0) {
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| 68 |
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| 69 | pty += dy;
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| 70 | p += py;
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| 71 | }
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| 72 |
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| 73 | (*point)(ptx, pty, t);
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| 74 | }
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| 75 |
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| 76 | } else {
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| 77 |
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| 78 | p = px >> 1;
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| 79 |
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| 80 | for (i = 1; i LE px; i++) {
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| 81 |
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| 82 | pty += dy;
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| 83 |
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| 84 | if ( (p -= py) < 0) {
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| 85 |
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| 86 | ptx += dx;
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| 87 | p += px;
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| 88 | }
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| 89 |
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| 90 | (*point)(ptx, pty, t);
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| 91 | }
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| 92 | }
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| 93 | }
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