1 | /*
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2 | ===========================================================================
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3 | LSEG.C -- Generalized line drawing function (Integer DDA algorithm)
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4 | Version 6 -- 1987-08-04 -- D.N. Lynx Crowe
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5 | Copyright 1985, 1986, 1987 -- D.N. Lynx Crowe
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6 | ===========================================================================
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7 | */
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8 |
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9 | #include "ram.h"
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10 |
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11 | void (*point)(int16_t x, int16_t y, int16_t pen);
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12 |
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13 | #define ABS(x) ((x) < 0 ? (-(x)) : (x))
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14 | #define SIGN(x) ((x) < 0 ? (-1) : ((x) ? 1 : 0))
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15 |
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16 | #define LE <=
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17 |
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18 | /*
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19 | =============================================================================
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20 | lseg(x1, y1, x2, y2, t) -- draw a line from ('x1', 'y1') to ('x2', 'y2')
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21 | in drawing mode 't'.
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22 |
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23 | All coordinates are short integers in whatever plotting units the
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24 | 'point' function expects. No clipping or scaling is done, as this is
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25 | the lowest level 'line' primitive in the drawing code, and coordinates
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26 | are expected to have already been checked and found to be on screen.
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27 |
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28 | The 'point' variable must be initialized to point at the
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29 | pixel plotting function before this function is called. The pixel
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30 | plotting function is passed 3 arguments: the x coordinate, the y
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31 | coordinate, and the plotting mode. It is declared here as type 'short',
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32 | but any value it returns will be ignored.
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33 |
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34 | The register variable assignments were chosen based on the Alcyon C
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35 | compiler for the Atari 1040ST and reflect the capabilities of that
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36 | compiler. Other compilers may require different optimizations based
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37 | on their use of register variables.
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38 | =============================================================================
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39 | */
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40 |
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41 | /* |
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42 |
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43 | */
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44 |
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45 | void lseg(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t t)
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46 | {
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47 | register int16_t dx, dy, ptx, pty, p;
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48 | int16_t i, px, py;
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49 |
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50 | p = x2 - (ptx = x1);
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51 | dx = SIGN(p);
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52 | py = ABS(p);
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53 |
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54 | p = y2 - (pty = y1);
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55 | dy = SIGN(p);
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56 | px = ABS(p);
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57 |
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58 | (*point)(ptx, pty, t);
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59 |
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60 | if (py > px) {
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61 |
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62 | p = py >> 1;
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63 |
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64 | for (i = 1; i < py; i++) {
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65 |
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66 | ptx += dx;
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67 |
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68 | if ( (p -= px) < 0) {
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69 |
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70 | pty += dy;
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71 | p += py;
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72 | }
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73 |
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74 | (*point)(ptx, pty, t);
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75 | }
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76 |
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77 | } else {
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78 |
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79 | p = px >> 1;
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80 |
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81 | for (i = 1; i LE px; i++) {
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82 |
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83 | pty += dy;
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84 |
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85 | if ( (p -= py) < 0) {
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86 |
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87 | ptx += dx;
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88 | p += px;
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89 | }
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90 |
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91 | (*point)(ptx, pty, t);
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92 | }
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93 | }
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94 | }
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