source: buchla-68k/vlib/vcputs.s@ 84c0125

Last change on this file since 84c0125 was 84c0125, checked in by Thomas Lopatic <thomas@…>, 7 years ago

Fix * in comments.

  • Property mode set to 100644
File size: 4.2 KB
Line 
1| ------------------------------------------------------------------------------
2| vcputs.s -- output a character string to a 4-bit per pixel graphics window
3| Version 3 -- 1987-07-31 -- D.N. Lynx Crowe
4| (c) Copyright 1987 -- D.N. Lynx Crowe
5| ------------------------------------------------------------------------------
6
7| vcputs(obase, nw, fg, bg, row, col, str)
8| int *obase, nw, fg, bg, row, col;
9| char *str;
10
11| Outputs characters from the string at 'str' to an 'nw'
12| character wide 4-bit per pixel graphics window at 'obase'
13| at ('row','col'), using 'fg' as the foreground color, and
14| 'bg' as the background color. Uses cgtable[][256] as the
15| VSDD formatted character generator table.
16| No error checks are done.
17
18| ------------------------------------------------------------------------------
19 .text
20
21 .xdef _vcputs
22
23 .xref _cgtable
24
25| Argument offsets from a6:
26
27OBASE = 8 | Output area base address
28NW = 12 | Character width of output area
29FG = 14 | Foreground color
30BG = 16 | Background color
31ROW = 18 | Row
32COL = 20 | Column
33STR = 22 | String base address
34
35| Program constant definitions:
36
37HPIX = 8 | Character width in pixels
38VPIX = 12 | Character height in pixels
39HCW = 4 | Horizontal character width (bytes)
40PSHIFT = 12 | Pixel shift into MS bits
41HSHIFT = 4 | Pixel right shift
42
43 .page
44
45| Register usage:
46
47| d0 output word and scratch
48| d1 CG word and scratch
49| d2 pixel counter
50
51| d3 foreground color (in the 4 ms bits)
52| d4 background color (in the 4 ms bits)
53| d5 width of the area in bytes
54| d6 scan line counter
55
56| a0 CG table pointer
57| a1 output area scan line pointer
58| a2 input string character pointer
59
60| a3 output area character base pointer
61
62 .page
63
64_vcputs: link a6,#0 | Link stack frames
65 movem.l d3-d6/a3,-(a7) | Save registers we use
66 move.w #PSHIFT,d1 | Set shift constant
67 move.w FG(a6),d3 | Setup foreground color
68 lsl.w d1,d3 | ... in ms 4 bits of d3.W
69 move.w BG(a6),d4 | Setup background color
70 lsl.w d1,d4 | ... in ms 4 bits of d4.W
71 move.w NW(a6),d5 | Get line width in d5.W
72 lsl.w #2,d5 | Multiply width by 4 for offset
73 move.w ROW(a6),d0 | Calculate output address
74 move.w #VPIX,d1 | ... VPIX
75 mulu d1,d0 | ... * ROW
76 add.w #VPIX-1,d0 | ... + VPIX-1
77 mulu d5,d0 | ... * NW
78 clr.l d1 | ...
79 move.w COL(a6),d1 | ... +
80 lsl.w #2,d1 | ... COL * 4
81 add.l d1,d0 | ...
82 add.l OBASE(a6),d0 | ... + OBASE
83 movea.l d0,a3 | Leave output address in a3
84 movea.l STR(a6),a2 | Put string address in a2
85
86cgl0: clr.l d0 | Clear out upper bits of d0
87 move.b (a2)+,d0 | Get next character
88 beq cgl5 | Done if character EQ 0
89
90 movea.l a3,a1 | Establish output pointer in a1
91 adda.l #HCW,a3 | Update output pointer for next char.
92 lea _cgtable,a0 | Establish CG pointer in a0
93 lsl.w #1,d0 | ... 2 * character
94 adda.w d0,a0 | ... + _cgtable address
95 move.w #VPIX-1,d6 | Set scan line counter in d6
96
97 .page
98cgl1: move.w (a0),d1 | Get character generator word in d1
99 move.w #(HPIX/2)-1,d2 | Set pixel counter in d2
100
101cgl2: lsr.w #HSHIFT,d0 | Shift output word right 1 pixel
102 btst.l #0,d1 | Check CG word ls bit
103 beq cgl3 | Set background color if bit EQ 0
104
105 or.w d3,d0 | OR foreground color into output word
106 bra cgl4 | Go update CG word
107
108cgl3: or.w d4,d0 | OR background color into output word
109
110cgl4: lsr.w #1,d1 | Shift CG word right 1 pixel
111 dbf d2,cgl2 | Loop for first 4 pixels
112
113 move.w d0,(a1)+ | Store first output word in scan line
114 move.w #(HPIX/2)-1,d2 | Set pixel counter in d2
115
116cgl2a: lsr.w #HSHIFT,d0 | Shift output word right 1 pixel
117 btst.l #0,d1 | Check CG word ls bit
118 beq cgl3a | Set background color if bit EQ 0
119
120 or.w d3,d0 | OR foreground color into output word
121 bra cgl4a | Go update CG word
122
123cgl3a: or.w d4,d0 | OR background color into output word
124
125cgl4a: lsr.w #1,d1 | Shift CG word right 1 pixel
126 dbf d2,cgl2a | Loop for last 4 pixels
127
128 move.w d0,(a1) | Store second output word in scan line
129 suba.w d5,a1 | Update output pointer
130 suba.w #2,a1 | ...
131 adda.l #512,a0 | Update CG pointer for next scan line
132 dbf d6,cgl1 | Loop for all scan lines
133
134 bra cgl0 | Loop for next character
135
136cgl5: movem.l (a7)+,d3-d6/a3 | Restore registers
137 unlk a6 | Unlink stack frames
138 rts | Return to caller
139
140 .end
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