| 1 | /*
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| 2 | =============================================================================
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| 3 | vobjfns.c -- VSDD object functions
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| 4 | Version 23 -- 1988-01-29 -- D.N. Lynx Crowe
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| 5 | (c) Copyright 1987,1988 -- D.N. Lynx Crowe
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| 6 |
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| 7 | SelObj(obj)
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| 8 |
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| 9 | Select 'obj' as the current working object.
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| 10 |
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| 11 | SetPri(obj, pri)
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| 12 |
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| 13 | Display object 'obj' with priority 'pri'.
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| 14 |
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| 15 | SetObj(obj, type, bank, base, xpix, ypix, x0, y0, flags, pri)
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| 16 |
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| 17 | Setup object 'obj' of type 'type' at 'base' in bank 'bank'
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| 18 | with height 'ypix' and width 'xpix' at initial location
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| 19 | 'x0','y0', with flags 'flags'. Assumes HRS EQ 1.
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| 20 | If 'pri' >= 0, display the object at priority level 'pri'.
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| 21 | Define a bitmap object if 'type' EQ 0, or a character object
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| 22 | if 'type' NE 0.
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| 23 |
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| 24 | CpyObj(from, to, w, h, sw)
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| 25 |
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| 26 | Copy a 'w'-word by 'h'-line object from 'from' to 'to' with
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| 27 | a destination width of 'sw' words.
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| 28 | */
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| 29 |
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| 30 | /*
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| 31 | VIint() is located in viint.s but is mentioned here for completeness
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| 32 |
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| 33 | VIint()
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| 34 |
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| 35 | Vertical Interrupt handler. Enables display of any object
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| 36 | whose bit is set in vi_ctl. Bit 0 = object 0, etc.
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| 37 |
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| 38 | SetPri() uses BIOS(B_SETV, 25, VIint) to set the interrupt
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| 39 | vector and lets VIint() enable the object. If vi_dis
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| 40 | is set, SetPri() won't enable the interrupt or set the vector
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| 41 | so that several objects can be started up at once.
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| 42 | =============================================================================
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| 43 | */
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| 44 |
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| 45 | #include "ram.h"
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| 46 |
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| 47 | typedef void (*intfun)(void);
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| 48 | typedef volatile intfun *intvec;
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| 49 |
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| 50 | int16_t wsize; /* object width calculated by SetObj() */
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| 51 | int16_t vi_dis; /* disable use of VIint */
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| 52 |
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| 53 | volatile uint16_t vi_ctl; /* object unblank control bits */
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| 54 |
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| 55 | /*
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| 56 | =============================================================================
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| 57 | SelObj(obj) -- Select 'obj' as the current working object.
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| 58 | =============================================================================
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| 59 | */
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| 60 |
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| 61 | void SelObj(int16_t obj)
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| 62 | {
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| 63 | register struct octent *op;
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| 64 | register uint16_t newbank;
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| 65 |
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| 66 | op = &v_obtab[obj];
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| 67 |
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| 68 | newbank = ((op->obank & 0x0001u) << 8) | ((op->obank & 0x0002u) << 6);
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| 69 |
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| 70 | v_nobj = obj;
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| 71 | v_curob = op;
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| 72 | v_obpri = op->opri;
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| 73 |
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| 74 | if ((v_regs[5] & 0x0180) NE newbank)
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| 75 | vbank(op->obank & 3);
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| 76 | }
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| 77 |
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| 78 | /*
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| 79 | =============================================================================
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| 80 | SetPri(obj, pri) -- Display object 'obj' with priority 'pri'.
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| 81 |
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| 82 | Blanks the object first, then sets the access table
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| 83 | and unblanks the object via VIint().
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| 84 | =============================================================================
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| 85 | */
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| 86 |
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| 87 | void SetPri(int16_t obj, int16_t pri)
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| 88 | {
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| 89 | register struct octent *op;
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| 90 |
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| 91 | if (v_regs[5] & 0x0180) /* point at the control bank */
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| 92 | vbank(0);
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| 93 |
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| 94 | op = &v_obtab[obj]; /* point at the object table */
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| 95 | op->opri = (int8_t)pri; /* set the priority */
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| 96 |
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| 97 | v_odtab[pri][0] = op->odtw0 | V_BLA; /* start object as blanked */
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| 98 | v_odtab[pri][1] = op->odtw1;
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| 99 | v_odtab[pri][2] = (uint16_t)(((int32_t)op->obase >> 1) & 0xFFFF);
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| 100 |
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| 101 | objon(pri, op->objy, op->ysize); /* enable access table bits */
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| 102 |
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| 103 | if (vi_dis) /* don't unblank if vi_dis set */
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| 104 | return;
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| 105 |
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| 106 | setipl(7); /* disable interrupts */
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| 107 |
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| 108 | vi_ctl |= (1u << pri); /* set unblank bit */
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| 109 |
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| 110 | if (*(intvec)0x000064 NE &VIint) /* make sure VI vector is set */
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| 111 | BIOS(B_SETV, 25, VIint);
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| 112 |
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| 113 | setipl(0); /* enable VI interrupt */
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| 114 | }
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| 115 |
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| 116 | /*
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| 117 | =============================================================================
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| 118 | SetObj(obj, type, bank, base, xpix, ypix, x0, y0, flags, pri)
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| 119 | Setup an object, and optionally display it. Assumes HRS EQ 1.
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| 120 | =============================================================================
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| 121 | */
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| 122 |
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| 123 | void SetObj(int16_t obj, int16_t type, int16_t bank, volatile uint16_t *base, int16_t xpix, int16_t ypix, int16_t x0, int16_t y0, uint16_t flags, int16_t pri)
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| 124 | {
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| 125 | register struct octent *op;
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| 126 |
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| 127 | if (v_regs[5] & 0x0180) /* point at the control bank */
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| 128 | vbank(0);
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| 129 |
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| 130 | op = &v_obtab[obj];
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| 131 |
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| 132 | v_curob = op;
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| 133 | v_nobj = obj;
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| 134 | v_obpri = pri;
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| 135 |
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| 136 | op->ysize = ypix;
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| 137 | op->xsize = xpix;
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| 138 | op->objx = x0;
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| 139 | op->objy = y0;
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| 140 | op->obase = base;
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| 141 | op->opri = (int8_t)pri;
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| 142 | op->obank = bank & 3;
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| 143 |
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| 144 |
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| 145 | if (type) { /* character objects */
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| 146 |
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| 147 | op->odtw0 = (flags & 0xF9FFu) | V_CTYPE;
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| 148 |
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| 149 | switch (V_RES3 & op->odtw0) {
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| 150 |
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| 151 | case V_RES0:
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| 152 |
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| 153 | wsize = xpix / 128;
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| 154 | break;
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| 155 |
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| 156 | case V_RES1:
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| 157 |
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| 158 | wsize = xpix / 48;
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| 159 | break;
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| 160 |
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| 161 | case V_RES2:
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| 162 |
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| 163 | wsize = xpix / 64;
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| 164 | break;
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| 165 |
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| 166 | case V_RES3:
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| 167 |
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| 168 | wsize = xpix / 96;
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| 169 | break;
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| 170 | }
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| 171 |
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| 172 | if (V_FAD & op->odtw0)
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| 173 | wsize = wsize + (wsize << 1);
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| 174 |
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| 175 |
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| 176 | } else { /* bitmap objects */
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| 177 |
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| 178 | op->odtw0 = (flags & 0x0E37u) | (V_BTYPE | (((uint16_t)bank & 3u) << 6));
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| 179 |
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| 180 | switch (V_RES3 & op->odtw0) {
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| 181 |
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| 182 | case V_RES0:
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| 183 | case V_RES1:
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| 184 |
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| 185 | wsize = 0;
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| 186 | break;
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| 187 |
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| 188 | case V_RES2:
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| 189 |
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| 190 | wsize = xpix / 32;
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| 191 | break;
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| 192 |
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| 193 | case V_RES3:
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| 194 |
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| 195 | wsize = xpix / 16;
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| 196 | break;
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| 197 | }
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| 198 | }
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| 199 |
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| 200 | op->odtw1 = (((uint16_t)x0 >> 1) & 0x03FFu) | (0xFC00u & ((uint16_t)wsize << 10));
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| 201 |
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| 202 | if (pri < 0)
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| 203 | return;
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| 204 |
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| 205 | SetPri(obj, pri);
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| 206 | }
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| 207 |
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| 208 | /*
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| 209 | =============================================================================
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| 210 | CpyObj(from, to, w, h, sw)
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| 211 |
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| 212 | Copy a 'w'-word by 'h'-line object from 'from' to 'to' with
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| 213 | a destination width of 'sw' words. Assumes we're pointing at
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| 214 | the correct bank.
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| 215 | =============================================================================
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| 216 | */
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| 217 |
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| 218 | void CpyObj(volatile uint16_t *from, volatile uint16_t *to, int16_t w, int16_t h, int16_t sw)
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| 219 | {
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| 220 | volatile uint16_t *tp;
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| 221 | int16_t i, j;
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| 222 |
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| 223 | for (i = h; i--; ) {
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| 224 |
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| 225 | tp = to;
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| 226 |
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| 227 | for (j = w; j--; )
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| 228 | *tp++ = *from++;
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| 229 |
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| 230 | to += sw;
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| 231 | }
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| 232 | }
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| 233 |
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