1 | /*
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2 | =============================================================================
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3 | vobjfns.c -- VSDD object functions
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4 | Version 23 -- 1988-01-29 -- D.N. Lynx Crowe
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5 | (c) Copyright 1987,1988 -- D.N. Lynx Crowe
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6 |
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7 | SelObj(obj)
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8 |
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9 | Select 'obj' as the current working object.
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10 |
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11 | SetPri(obj, pri)
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12 |
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13 | Display object 'obj' with priority 'pri'.
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14 |
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15 | SetObj(obj, type, bank, base, xpix, ypix, x0, y0, flags, pri)
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16 |
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17 | Setup object 'obj' of type 'type' at 'base' in bank 'bank'
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18 | with height 'ypix' and width 'xpix' at initial location
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19 | 'x0','y0', with flags 'flags'. Assumes HRS EQ 1.
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20 | If 'pri' >= 0, display the object at priority level 'pri'.
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21 | Define a bitmap object if 'type' EQ 0, or a character object
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22 | if 'type' NE 0.
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23 |
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24 | CpyObj(from, to, w, h, sw)
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25 |
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26 | Copy a 'w'-word by 'h'-line object from 'from' to 'to' with
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27 | a destination width of 'sw' words.
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28 | */
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29 |
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30 | /*
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31 | VIint() is located in viint.s but is mentioned here for completeness
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32 |
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33 | VIint()
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34 |
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35 | Vertical Interrupt handler. Enables display of any object
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36 | whose bit is set in vi_ctl. Bit 0 = object 0, etc.
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37 |
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38 | SetPri() uses BIOS(B_SETV, 25, VIint) to set the interrupt
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39 | vector and lets VIint() enable the object. If vi_dis
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40 | is set, SetPri() won't enable the interrupt or set the vector
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41 | so that several objects can be started up at once.
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42 | =============================================================================
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43 | */
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44 |
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45 | #include "ram.h"
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46 |
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47 | typedef void (*intfun)(void);
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48 | typedef volatile intfun *intvec;
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49 |
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50 | int16_t wsize; /* object width calculated by SetObj() */
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51 | int16_t vi_dis; /* disable use of VIint */
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52 |
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53 | volatile uint16_t vi_ctl; /* object unblank control bits */
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54 |
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55 | /*
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56 | =============================================================================
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57 | SelObj(obj) -- Select 'obj' as the current working object.
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58 | =============================================================================
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59 | */
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60 |
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61 | void SelObj(int16_t obj)
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62 | {
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63 | register struct octent *op;
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64 | register uint16_t newbank;
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65 |
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66 | op = &v_obtab[obj];
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67 |
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68 | newbank = ((op->obank & 0x0001u) << 8) | ((op->obank & 0x0002u) << 6);
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69 |
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70 | v_nobj = obj;
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71 | v_curob = op;
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72 | v_obpri = op->opri;
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73 |
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74 | if ((v_regs[5] & 0x0180) NE newbank)
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75 | vbank(op->obank & 3);
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76 | }
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77 |
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78 | /*
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79 | =============================================================================
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80 | SetPri(obj, pri) -- Display object 'obj' with priority 'pri'.
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81 |
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82 | Blanks the object first, then sets the access table
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83 | and unblanks the object via VIint().
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84 | =============================================================================
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85 | */
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86 |
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87 | void SetPri(int16_t obj, int16_t pri)
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88 | {
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89 | register struct octent *op;
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90 |
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91 | if (v_regs[5] & 0x0180) /* point at the control bank */
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92 | vbank(0);
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93 |
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94 | op = &v_obtab[obj]; /* point at the object table */
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95 | op->opri = (int8_t)pri; /* set the priority */
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96 |
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97 | v_odtab[pri][0] = op->odtw0 | V_BLA; /* start object as blanked */
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98 | v_odtab[pri][1] = op->odtw1;
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99 | v_odtab[pri][2] = (uint16_t)(((int32_t)op->obase >> 1) & 0xFFFF);
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100 |
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101 | objon(pri, op->objy, op->ysize); /* enable access table bits */
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102 |
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103 | if (vi_dis) /* don't unblank if vi_dis set */
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104 | return;
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105 |
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106 | setipl(7); /* disable interrupts */
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107 |
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108 | vi_ctl |= (1u << pri); /* set unblank bit */
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109 |
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110 | if (*(intvec)0x000064 NE &VIint) /* make sure VI vector is set */
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111 | BIOS(B_SETV, 25, VIint);
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112 |
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113 | setipl(0); /* enable VI interrupt */
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114 | }
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115 |
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116 | /*
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117 | =============================================================================
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118 | SetObj(obj, type, bank, base, xpix, ypix, x0, y0, flags, pri)
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119 | Setup an object, and optionally display it. Assumes HRS EQ 1.
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120 | =============================================================================
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121 | */
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122 |
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123 | void SetObj(int16_t obj, int16_t type, int16_t bank, volatile uint16_t *base, int16_t xpix, int16_t ypix, int16_t x0, int16_t y0, uint16_t flags, int16_t pri)
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124 | {
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125 | register struct octent *op;
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126 |
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127 | if (v_regs[5] & 0x0180) /* point at the control bank */
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128 | vbank(0);
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129 |
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130 | op = &v_obtab[obj];
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131 |
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132 | v_curob = op;
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133 | v_nobj = obj;
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134 | v_obpri = pri;
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135 |
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136 | op->ysize = ypix;
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137 | op->xsize = xpix;
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138 | op->objx = x0;
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139 | op->objy = y0;
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140 | op->obase = base;
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141 | op->opri = (int8_t)pri;
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142 | op->obank = bank & 3;
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143 |
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144 |
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145 | if (type) { /* character objects */
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146 |
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147 | op->odtw0 = (flags & 0xF9FFu) | V_CTYPE;
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148 |
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149 | switch (V_RES3 & op->odtw0) {
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150 |
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151 | case V_RES0:
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152 |
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153 | wsize = xpix / 128;
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154 | break;
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155 |
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156 | case V_RES1:
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157 |
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158 | wsize = xpix / 48;
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159 | break;
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160 |
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161 | case V_RES2:
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162 |
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163 | wsize = xpix / 64;
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164 | break;
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165 |
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166 | case V_RES3:
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167 |
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168 | wsize = xpix / 96;
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169 | break;
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170 | }
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171 |
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172 | if (V_FAD & op->odtw0)
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173 | wsize = wsize + (wsize << 1);
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174 |
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175 |
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176 | } else { /* bitmap objects */
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177 |
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178 | op->odtw0 = (flags & 0x0E37u) | (V_BTYPE | (((uint16_t)bank & 3u) << 6));
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179 |
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180 | switch (V_RES3 & op->odtw0) {
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181 |
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182 | case V_RES0:
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183 | case V_RES1:
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184 |
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185 | wsize = 0;
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186 | break;
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187 |
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188 | case V_RES2:
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189 |
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190 | wsize = xpix / 32;
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191 | break;
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192 |
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193 | case V_RES3:
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194 |
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195 | wsize = xpix / 16;
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196 | break;
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197 | }
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198 | }
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199 |
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200 | op->odtw1 = (((uint16_t)x0 >> 1) & 0x03FFu) | (0xFC00u & ((uint16_t)wsize << 10));
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201 |
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202 | if (pri < 0)
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203 | return;
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204 |
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205 | SetPri(obj, pri);
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206 | }
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207 |
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208 | /*
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209 | =============================================================================
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210 | CpyObj(from, to, w, h, sw)
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211 |
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212 | Copy a 'w'-word by 'h'-line object from 'from' to 'to' with
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213 | a destination width of 'sw' words. Assumes we're pointing at
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214 | the correct bank.
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215 | =============================================================================
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216 | */
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217 |
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218 | void CpyObj(volatile uint16_t *from, volatile uint16_t *to, int16_t w, int16_t h, int16_t sw)
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219 | {
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220 | volatile uint16_t *tp;
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221 | int16_t i, j;
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222 |
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223 | for (i = h; i--; ) {
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224 |
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225 | tp = to;
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226 |
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227 | for (j = w; j--; )
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228 | *tp++ = *from++;
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229 |
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230 | to += sw;
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231 | }
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232 | }
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233 |
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