1 | /*
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2 | =============================================================================
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3 | vsetpal.c -- Buchla 700 color palette setup
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4 | Version 2 -- 1987-11-20 -- D.N. Lynx Crowe
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5 | =============================================================================
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6 | */
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7 |
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8 | #include "ram.h"
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9 |
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10 | #define PALETTE ((uint16_t *)0x280000L)
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11 |
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12 | int16_t dfltpal[16][3] = {
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13 |
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14 | /* R G B color */
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15 |
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16 | {0, 0, 0}, /* 0: Black */
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17 | {0, 1, 0}, /* 1: Dark Gray */
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18 | {0, 0, 2}, /* 2: Dark Blue */
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19 | {0, 0, 3}, /* 3: Light Blue */
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20 | {0, 2, 0}, /* 4: Dark Green */
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21 | {0, 3, 0}, /* 5: Light Green */
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22 | {0, 2, 2}, /* 6: Dark Cyan */
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23 | {0, 3, 3}, /* 7: Light Cyan */
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24 | {3, 0, 0}, /* 8: Red */
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25 | {3, 1, 0}, /* 9: Orange */
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26 | {3, 0, 3}, /* 10: Purple */
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27 | {3, 1, 2}, /* 11: Magenta */
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28 | {3, 2, 0}, /* 12: Brown */
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29 | {2, 3, 0}, /* 13: Yellow */
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30 | {2, 2, 2}, /* 14: Light Gray */
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31 | {3, 3, 3}, /* 15: White */
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32 | };
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33 |
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34 | /* |
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35 |
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36 | */
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37 |
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38 | /*
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39 | =============================================================================
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40 | vsetpal() -- set a palette RAM entry to a specific color
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41 |
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42 | slot 0..15 color entry number
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43 | red 0..3 red value
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44 | grn 0..3 green value
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45 | blu 0..3 blue value
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46 | =============================================================================
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47 | */
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48 |
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49 | void vsetpal(uint16_t slot, uint16_t red, uint16_t grn, uint16_t blu)
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50 | {
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51 | register uint16_t palval;
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52 | uint16_t *pal;
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53 |
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54 | pal = PALETTE;
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55 |
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56 | palval = (slot << 6) |
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57 | ((red & 1) << 5) | ((red & 2) << 1) |
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58 | ((grn & 1) << 4) | (grn & 2) |
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59 | ((blu & 1) << 3) | ((blu & 2) >> 1);
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60 |
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61 | *pal = palval ^ 0x003F;
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62 | }
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63 |
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64 | /* |
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65 |
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66 | */
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67 |
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68 | /*
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69 | =============================================================================
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70 | vsndpal() -- send a palette table to the video palette RAM
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71 |
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72 | pp pointer to a short [16][3] array,
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73 |
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74 | where:
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75 | pp[n][0] = blue value
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76 | pp[n][1] = green value
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77 | pp[n][2] = red value
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78 |
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79 | n = slot number (0..15)
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80 | =============================================================================
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81 | */
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82 |
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83 | void vsndpal(int16_t pp[16][3])
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84 | {
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85 | register int16_t i;
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86 |
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87 | for (i = 0; i < 16; i++)
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88 | vsetpal(i, pp[i][0], pp[i][1], pp[i][2]);
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89 | }
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