| ------------------------------------------------------------------------------ | vputa.s -- store character attributes in video RAM | Version 1 -- 1988-03-14 -- D.N. Lynx Crowe | (c) Copyright 1988 -- D.N. Lynx Crowe | ------------------------------------------------------------------------------ | vputa(sbase, row, col, attrib) | unsigned int |sbase, row, col, attrib; | Stores attribute value 'attrib' for the character | located at ('row','col') in VSDD RAM starting at 'sbase'. | Assumes a 64 character line and full character attributes. | ------------------------------------------------------------------------------ .text .xdef _vputa SBASE = 8 | LONG - 'sbase' ROW = 12 | WORD - 'row' COL = 14 | WORD - 'col' ATTR = 16 | WORD - 'attrib' _vputa: link a6,#0 | Link stack frame pointer clr.l d0 | Clear out d0 move.w ROW(a6),d0 | Get row lsl.l #6,d0 | Multiply by 64 (shift left 6) move.w COL(a6),d1 | Get col andi.l #0x0000003F,d1 | Mask down to 6 bits or.l d1,d0 | OR into d0 to get char. # move.w d0,d1 | Develop cw = (cn/2)|6 in d1 andi.l #0xFFFFFFFE,d1 | ... move.l d1,d2 | ... add.l d1,d1 | ... add.l d2,d1 | ... add.l SBASE(a6),d1 | Add sbase to cw movea.l d1,a0 | a0 points at the word with the char. btst.l #0,d0 | Odd char. location ? bne vputa1 | Jump if so move.w ATTR(a6),2(a0) | Store new attribute word in video RAM vputax: unlk a6 | Unlink the stack frame rts | Done -- return to caller vputa1: move.w ATTR(a6),4(a0) | Store new attribute word in video RAM bra vputax | Done -- go return to caller .end