* ------------------------------------------------------------------------------ * vputc.s -- store a character and attributes in video RAM * Version 3 -- 1987-03-30 -- D.N. Lynx Crowe * (c) Copyright 1987 -- D.N. Lynx Crowe * ------------------------------------------------------------------------------ * * vputc(sbase, row, col, c, attrib) * unsigned int *sbase, row, col, c, attrib; * * Stores character c at (row,col) in sbase with * attribute value attrib. * ------------------------------------------------------------------------------ * .text * .xdef _vputc * _vputc: link a6,#0 * Link stack frame pointer clr.l d0 * Clear out d0 move.w 12(a6),d0 * Get row lsl.l #6,d0 * Multiply by 64 (shift left 6) move.w 14(a6),d1 * Get col andi.l #$0000003F,d1 * Mask down to 6 bits or.l d1,d0 * OR into d0 to get char. # move.w d0,d1 * Develop cw = (cn/2)*6 in d1 andi.l #$FFFFFFFE,d1 * ... move.l d1,d2 * ... lsl.l #1,d1 * ... add.l d2,d1 * ... add.l 8(a6),d1 * Add sbase to cw movea.l d1,a0 * a0 points at the word with the char. btst.l #0,d0 * Odd char. location ? bne vputc1 * Jump if so * move.w 16(a6),d0 * Get ch andi.w #$00FF,d0 * Mask off garbage bits move.w (a0),d1 * Get word from video RAM andi.w #$FF00,d1 * Mask off old even character or.w d0,d1 * OR in the new character move.w d1,(a0)+ * Store the updated word in video RAM move.w 18(a6),(a0) * Store new attribute word in video RAM * vputcx: unlk a6 * Unlink the stack frame rts * Return to caller * vputc1: move.w 16(a6),d0 * Get ch lsl.w #8,d0 * Shift to high (odd) byte move.w (a0),d1 * Get word from video RAM andi.w #$00FF,d1 * Mask off old odd character or.w d0,d1 * OR in the new character move.w d1,(a0)+ * Store the updated word in video RAM addq.l #2,a0 * Point at the attribute word move.w 18(a6),(a0) * Store new attributes in video RAM bra vputcx * Done -- go return to caller * .end