* ------------------------------------------------------------------------------ * vputcv.s -- store a character and attributes in video RAM * Version 1 -- 1988-10-05 -- D.N. Lynx Crowe * (c) Copyright 1988 -- D.N. Lynx Crowe * ------------------------------------------------------------------------------ * * vputcv(adr, row, col, chr, atr, cols) * unsigned int *adr, row, col, chr, atr, cols; * * Stores character 'chr' at ('row', 'col') in the * full attribute text object at 'adr' with * attribute value 'atr' using a line length of 'len'. * ------------------------------------------------------------------------------ * .text * .xdef _vputcv * P_ADR .equ 8 P_ROW .equ 12 P_COL .equ 14 P_CHR .equ 16 P_ATR .equ 18 P_LEN .equ 20 * .page * _vputcv: link a6,#0 * Link stack frame pointer move.w P_ROW(a6),d0 * Get row mulu P_LEN(a6),d0 * Multiply by len clr.l d1 * Clear out d1 move.w P_COL(a6),d1 * Get col add.l d1,d0 * Add col into d0 to get char. # move.l d0,d1 * Develop cw = (cn/2)*6 in d1 andi.l #$FFFFFFFE,d1 * ... move.l d1,d2 * ... add.l d1,d1 * ... add.l d2,d1 * ... add.l P_ADR(a6),d1 * Add sbase to cw movea.l d1,a0 * a0 points at the word with the char. btst.l #0,d0 * Odd char. location ? bne vputcv1 * Jump if so * move.w P_CHR(a6),d0 * Get chr andi.w #$00FF,d0 * Mask off garbage bits move.w (a0),d1 * Get word from video RAM andi.w #$FF00,d1 * Mask off old even character or.w d0,d1 * OR in the new character move.w d1,(a0)+ * Store the updated word in video RAM bra vputcvx * Done -- go return to caller * vputcv1: move.w P_CHR(a6),d0 * Get chr lsl.w #8,d0 * Shift to high (odd) byte move.w (a0),d1 * Get word from video RAM andi.w #$00FF,d1 * Mask off old odd character or.w d0,d1 * OR in the new character move.w d1,(a0)+ * Store the updated word in video RAM addq.l #2,a0 * Point at the attribute word * vputcvx: move.w P_ATR(a6),(a0) * Store new attributes in video RAM unlk a6 * Unlink the stack frame rts * Return to caller * .end