* ------------------------------------------------------------------------------ * vsetcv.s -- set a character's colors in video RAM * Version 1 -- 1988-10-11 -- D.N. Lynx Crowe * (c) Copyright 1988 -- D.N. Lynx Crowe * ------------------------------------------------------------------------------ * * vsetcv(adr, row, col, cfb, len) * unsigned int *adr, row, col, cfb, len; * * Sets colors 'cfb' at ('row', 'col') in the * full attribute text object at 'adr' * using a line length of 'len'. * ------------------------------------------------------------------------------ .text * .xdef _vsetcv * P_ADR .equ 8 P_ROW .equ 12 P_COL .equ 14 P_CFB .equ 16 P_LEN .equ 18 * _vsetcv: link a6,#0 * Link stack frame pointer move.w P_ROW(a6),d0 * Get row mulu P_LEN(a6),d0 * Multiply by len clr.l d1 * Clear out d1 move.w P_COL(a6),d1 * Get col add.l d1,d0 * Add col into d0 to get char. # move.l d0,d1 * Develop cw = (cn/2)*6 in d1 andi.l #$FFFFFFFE,d1 * ... move.l d1,d2 * ... add.l d1,d1 * ... add.l d2,d1 * ... add.l P_ADR(a6),d1 * Add sbase to cw movea.l d1,a0 * a0 points at the word with the char. btst.l #0,d0 * Odd char. location ? bne vsetcv1 * Jump if so * addq.l #2,a0 * Point at the attribute word bra vsetcvx * Go set attribute * vsetcv1: addq.l #4,a0 * Point at the attribute word * vsetcvx: move.w (a0),d0 * Get old attributes andi.w #$FF00,d0 * Remove old colors or.w P_CFB(a6),d0 * Get new colors move.w d0,(a0) * Set new attributes in video RAM unlk a6 * Unlink the stack frame rts * Return to caller * .end