1 | /*
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2 | =============================================================================
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3 | vhinit.c -- initialize VSDD hardware
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4 | Version 17 -- 1988-03-20 -- D.N. Lynx Crowe
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5 | (c) Copyright 1987, 1988 -- D.N. Lynx Crowe
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6 |
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7 | VHinit()
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8 |
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9 | Setup VSDD registers, clear access table, clear object table,
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10 | load character generator, set color lookup table defaults.
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11 | Defines major video system variables, since the linker isn't
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12 | smart enough to let me put them in a separate file.
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13 | =============================================================================
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14 | */
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15 |
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16 | #define FASTCHIP 1 /* non-zero if it's the fast VSDD chip */
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17 |
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18 | #include "ram.h"
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19 |
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20 | #define VREG(h,v) ((h<<10)|v)
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21 |
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22 | struct octent v_obtab[16]; /* object control table */
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23 |
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24 | struct octent *v_curob; /* current v_obtab pointer */
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25 |
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26 | int16_t v_nobj; /* current object number */
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27 | int16_t v_obpri; /* current object priority */
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28 |
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29 | /* |
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30 | */
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31 |
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32 | /* initialized variables */
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33 |
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34 | int16_t vr_data[] = {
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35 |
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36 | 0x825B, /* R0 -- Mode word 0 */
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37 | 0xC474, /* R1 -- Mode word 1 */
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38 | 0x0006, /* R2 -- Register window base, Control flags */
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39 | 0x0100, /* R3 -- Data window base, X limit (0x200000) */
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40 | 0x0000, /* R4 -- Data length mask (128K) */
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41 | 0x0000, /* R5 -- Data segment base (0x000000) */
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42 | 0x0001, /* R6 -- Priority access count (1) */
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43 | 0x0040, /* R7 -- Object Descriptor Table base (0x200080) */
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44 | 0x0080, /* R8 -- Access Table base (0x200100) */
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45 | 0x0010, /* R9 -- Color Lookup Table base (0x200020) */
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46 | 0x00FF, /* R10 -- Character Generator bases (0x21E000) */
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47 | 0x0000, /* R11 -- Access Table address counter */
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48 |
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49 | #if FASTCHIP
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50 | VREG( 3, 8), /* R12 -- HC0 (HSYNC width) VC0 (VSYNC width) */
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51 | VREG( 5, 10), /* R13 -- HC1 (AHZ start) VC1 (AVZ start) */
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52 | VREG(37, 360), /* R14 -- HC2 (AHZ stop) VC2 (AVZ stop) */
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53 | VREG(40, 362) /* R15 -- HC3 (HOR sweep) VC3 (VRT sweep) */
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54 | #else
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55 | VREG( 3, 8), /* R12 -- HC0 (HSYNC width) VC0 (VSYNC width) */
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56 | VREG( 6, 10), /* R13 -- HC1 (AHZ start) VC1 (AVZ start) */
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57 | VREG(38, 360), /* R14 -- HC2 (AHZ stop) VC2 (AVZ stop) */
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58 | VREG(43, 361) /* R15 -- HC3 (HOR sweep) VC3 (VRT sweep) */
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59 | #endif
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60 | };
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61 |
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62 | /* |
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63 | */
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64 |
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65 | /*
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66 | =============================================================================
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67 | VHinit() -- initialize the VSDD
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68 | =============================================================================
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69 | */
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70 |
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71 | void VHinit(void)
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72 | {
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73 |
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74 | /* select VSDD RAM bank 0 so we can access the control tables */
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75 |
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76 | vbank(0);
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77 |
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78 | /* set the video register values */
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79 |
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80 | memcpyw(v_regs, vr_data, 16);
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81 |
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82 | /* clear the access table to turn off all objects */
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83 |
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84 | memsetw(v_actab, 0xFFFF, 350);
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85 |
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86 | /* clear the object table */
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87 |
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88 | memsetw(v_odtab, 0, 64);
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89 |
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90 | /* move the character generator table to VSDD RAM */
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91 |
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92 | memsetw(v_cgtab, 0, 4096);
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93 | memcpyw(v_cgtab, cgtable, 256 * cg_rows);
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94 | }
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95 |
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