| 1 | /*
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| 2 | =============================================================================
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| 3 | vhinit.c -- initialize VSDD hardware
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| 4 | Version 17 -- 1988-03-20 -- D.N. Lynx Crowe
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| 5 | (c) Copyright 1987, 1988 -- D.N. Lynx Crowe
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| 6 |
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| 7 | VHinit()
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| 8 |
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| 9 | Setup VSDD registers, clear access table, clear object table,
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| 10 | load character generator, set color lookup table defaults.
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| 11 | Defines major video system variables, since the linker isn't
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| 12 | smart enough to let me put them in a separate file.
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| 13 | =============================================================================
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| 14 | */
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| 15 |
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| 16 | #define FASTCHIP 1 /* non-zero if it's the fast VSDD chip */
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| 17 |
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| 18 | #include "ram.h"
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| 19 |
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| 20 | #define VREG(h, v) (h * 1024u + v)
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| 21 |
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| 22 | struct octent v_obtab[16]; /* object control table */
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| 23 |
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| 24 | struct octent *v_curob; /* current v_obtab pointer */
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| 25 |
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| 26 | int16_t v_nobj; /* current object number */
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| 27 | int16_t v_obpri; /* current object priority */
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| 28 |
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| 29 | /* initialized variables */
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| 30 |
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| 31 | uint16_t vr_data[] = {
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| 32 |
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| 33 | 0x825B, /* R0 -- Mode word 0 */
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| 34 | 0xC474, /* R1 -- Mode word 1 */
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| 35 | 0x0006, /* R2 -- Register window base, Control flags */
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| 36 | 0x0100, /* R3 -- Data window base, X limit (0x200000) */
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| 37 | 0x0000, /* R4 -- Data length mask (128K) */
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| 38 | 0x0000, /* R5 -- Data segment base (0x000000) */
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| 39 | 0x0001, /* R6 -- Priority access count (1) */
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| 40 | 0x0040, /* R7 -- Object Descriptor Table base (0x200080) */
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| 41 | 0x0080, /* R8 -- Access Table base (0x200100) */
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| 42 | 0x0010, /* R9 -- Color Lookup Table base (0x200020) */
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| 43 | 0x00FF, /* R10 -- Character Generator bases (0x21E000) */
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| 44 | 0x0000, /* R11 -- Access Table address counter */
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| 45 |
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| 46 | #if FASTCHIP
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| 47 | VREG( 3, 8), /* R12 -- HC0 (HSYNC width) VC0 (VSYNC width) */
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| 48 | VREG( 5, 10), /* R13 -- HC1 (AHZ start) VC1 (AVZ start) */
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| 49 | VREG(37, 360), /* R14 -- HC2 (AHZ stop) VC2 (AVZ stop) */
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| 50 | VREG(40, 362) /* R15 -- HC3 (HOR sweep) VC3 (VRT sweep) */
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| 51 | #else
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| 52 | VREG( 3, 8), /* R12 -- HC0 (HSYNC width) VC0 (VSYNC width) */
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| 53 | VREG( 6, 10), /* R13 -- HC1 (AHZ start) VC1 (AVZ start) */
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| 54 | VREG(38, 360), /* R14 -- HC2 (AHZ stop) VC2 (AVZ stop) */
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| 55 | VREG(43, 361) /* R15 -- HC3 (HOR sweep) VC3 (VRT sweep) */
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| 56 | #endif
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| 57 | };
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| 58 |
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| 59 | /*
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| 60 | =============================================================================
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| 61 | VHinit() -- initialize the VSDD
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| 62 | =============================================================================
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| 63 | */
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| 64 |
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| 65 | void VHinit(void)
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| 66 | {
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| 67 |
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| 68 | /* select VSDD RAM bank 0 so we can access the control tables */
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| 69 |
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| 70 | vbank(0);
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| 71 |
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| 72 | /* set the video register values */
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| 73 |
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| 74 | memcpyw(v_regs, vr_data, 16);
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| 75 |
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| 76 | /* clear the access table to turn off all objects */
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| 77 |
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| 78 | memsetw(v_actab, 0xFFFF, 350);
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| 79 |
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| 80 | /* clear the object table */
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| 81 |
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| 82 | memsetw(v_odtab, 0, 64);
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| 83 |
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| 84 | /* move the character generator table to VSDD RAM */
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| 85 |
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| 86 | memsetw(v_cgtab, 0, 4096);
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| 87 | memcpyw(v_cgtab, cgtable, 256 * cg_rows);
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| 88 | }
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| 89 |
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