[4f508e6] | 1 | | ------------------------------------------------------------------------------
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| 2 | | vputa.s -- store character attributes in video RAM
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| 3 | | Version 1 -- 1988-03-14 -- D.N. Lynx Crowe
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| 4 | | (c) Copyright 1988 -- D.N. Lynx Crowe
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| 5 | | ------------------------------------------------------------------------------
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| 6 |
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| 7 | | vputa(sbase, row, col, attrib)
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| 8 | | unsigned int |sbase, row, col, attrib;
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| 9 |
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| 10 | | Stores attribute value 'attrib' for the character
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| 11 | | located at ('row','col') in VSDD RAM starting at 'sbase'.
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| 12 | | Assumes a 64 character line and full character attributes.
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| 13 | | ------------------------------------------------------------------------------
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[f40a309] | 14 | .text
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[4f508e6] | 15 |
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[f40a309] | 16 | .xdef _vputa
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[4f508e6] | 17 |
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| 18 | SBASE = 8 | LONG - 'sbase'
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| 19 | ROW = 12 | WORD - 'row'
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| 20 | COL = 14 | WORD - 'col'
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| 21 | ATTR = 16 | WORD - 'attrib'
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| 22 |
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| 23 | _vputa: link a6,#0 | Link stack frame pointer
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| 24 | clr.l d0 | Clear out d0
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| 25 | move.w ROW(a6),d0 | Get row
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| 26 | lsl.l #6,d0 | Multiply by 64 (shift left 6)
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| 27 | move.w COL(a6),d1 | Get col
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| 28 | andi.l #0x0000003F,d1 | Mask down to 6 bits
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| 29 | or.l d1,d0 | OR into d0 to get char. #
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| 30 | move.w d0,d1 | Develop cw = (cn/2)|6 in d1
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| 31 | andi.l #0xFFFFFFFE,d1 | ...
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| 32 | move.l d1,d2 | ...
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| 33 | add.l d1,d1 | ...
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| 34 | add.l d2,d1 | ...
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| 35 | add.l SBASE(a6),d1 | Add sbase to cw
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| 36 | movea.l d1,a0 | a0 points at the word with the char.
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| 37 | btst.l #0,d0 | Odd char. location ?
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| 38 | bne vputa1 | Jump if so
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| 39 |
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| 40 | move.w ATTR(a6),2(a0) | Store new attribute word in video RAM
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| 41 |
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| 42 | vputax: unlk a6 | Unlink the stack frame
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| 43 | rts | Done -- return to caller
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| 44 |
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| 45 | vputa1: move.w ATTR(a6),4(a0) | Store new attribute word in video RAM
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| 46 | bra vputax | Done -- go return to caller
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| 47 |
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[f40a309] | 48 | .end
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