1 | | ------------------------------------------------------------------------------
|
---|
2 | | vputcv.s -- store a character and attributes in video RAM
|
---|
3 | | Version 1 -- 1988-10-05 -- D.N. Lynx Crowe
|
---|
4 | | (c) Copyright 1988 -- D.N. Lynx Crowe
|
---|
5 | | ------------------------------------------------------------------------------
|
---|
6 |
|
---|
7 | | vputcv(adr, row, col, chr, atr, cols)
|
---|
8 | | unsigned int |adr, row, col, chr, atr, cols;
|
---|
9 |
|
---|
10 | | Stores character 'chr' at ('row', 'col') in the
|
---|
11 | | full attribute text object at 'adr' with
|
---|
12 | | attribute value 'atr' using a line length of 'len'.
|
---|
13 | | ------------------------------------------------------------------------------
|
---|
14 |
|
---|
15 | .text
|
---|
16 |
|
---|
17 | .xdef _vputcv
|
---|
18 |
|
---|
19 | P_ADR = 8
|
---|
20 | P_ROW = 12
|
---|
21 | P_COL = 14
|
---|
22 | P_CHR = 16
|
---|
23 | P_ATR = 18
|
---|
24 | P_LEN = 20
|
---|
25 |
|
---|
26 | .page
|
---|
27 |
|
---|
28 | _vputcv: link a6,#0 | Link stack frame pointer
|
---|
29 | move.w P_ROW(a6),d0 | Get row
|
---|
30 | mulu P_LEN(a6),d0 | Multiply by len
|
---|
31 | clr.l d1 | Clear out d1
|
---|
32 | move.w P_COL(a6),d1 | Get col
|
---|
33 | add.l d1,d0 | Add col into d0 to get char. #
|
---|
34 | move.l d0,d1 | Develop cw = (cn/2)|6 in d1
|
---|
35 | andi.l #0xFFFFFFFE,d1 | ...
|
---|
36 | move.l d1,d2 | ...
|
---|
37 | add.l d1,d1 | ...
|
---|
38 | add.l d2,d1 | ...
|
---|
39 | add.l P_ADR(a6),d1 | Add sbase to cw
|
---|
40 | movea.l d1,a0 | a0 points at the word with the char.
|
---|
41 | btst.l #0,d0 | Odd char. location ?
|
---|
42 | bne vputcv1 | Jump if so
|
---|
43 |
|
---|
44 | move.w P_CHR(a6),d0 | Get chr
|
---|
45 | andi.w #0x00FF,d0 | Mask off garbage bits
|
---|
46 | move.w (a0),d1 | Get word from video RAM
|
---|
47 | andi.w #0xFF00,d1 | Mask off old even character
|
---|
48 | or.w d0,d1 | OR in the new character
|
---|
49 | move.w d1,(a0)+ | Store the updated word in video RAM
|
---|
50 | bra vputcvx | Done -- go return to caller
|
---|
51 |
|
---|
52 | vputcv1: move.w P_CHR(a6),d0 | Get chr
|
---|
53 | lsl.w #8,d0 | Shift to high (odd) byte
|
---|
54 | move.w (a0),d1 | Get word from video RAM
|
---|
55 | andi.w #0x00FF,d1 | Mask off old odd character
|
---|
56 | or.w d0,d1 | OR in the new character
|
---|
57 | move.w d1,(a0)+ | Store the updated word in video RAM
|
---|
58 | addq.l #2,a0 | Point at the attribute word
|
---|
59 |
|
---|
60 | vputcvx: move.w P_ATR(a6),(a0) | Store new attributes in video RAM
|
---|
61 | unlk a6 | Unlink the stack frame
|
---|
62 | rts | Return to caller
|
---|
63 |
|
---|
64 | .end
|
---|