source: buchla-68k/vlib/vwputs.s@ b8080f6

Last change on this file since b8080f6 was 4f508e6, checked in by Thomas Lopatic <thomas@…>, 7 years ago

Converted assembly language files.

  • Property mode set to 100644
File size: 3.6 KB
Line 
1| ------------------------------------------------------------------------------
2| vwputs.s -- output a character string to a 2-bit per pixel graphics window
3| Version 9 -- 1987-07-28 -- D.N. Lynx Crowe
4| (c) Copyright 1987 -- D.N. Lynx Crowe
5| ------------------------------------------------------------------------------
6
7| vwputs(obase, nw, fg, bg, row, col, str)
8| int |obase, nw, fg, bg, row, col;
9| char |str;
10
11| Outputs characters from the string at 'str' to an 'nw'
12| character wide 2-bit per pixel graphics window at 'obase'
13| at ('row','col'), using 'fg' as the foreground color, and
14| 'bg' as the background color. Uses cgtable[][256] as the
15| VSDD formatted character generator table.
16| No error checks are done.
17| ------------------------------------------------------------------------------
18
19 .text
20 .xdef _vwputs
21
22 .xref _cgtable
23
24| Argument offsets from a6:
25
26OBASE = 8 | L: Output area base address
27NW = 12 | W: Character width of output area
28FG = 14 | W: Foreground color
29BG = 16 | W: Background color
30ROW = 18 | W: Row
31COL = 20 | W: Column
32STR = 22 | L: String base address
33
34| Miscellaneous constants:
35
36HPIX = 8 | Horizontal pixels in the character
37
38NVPIX = 12 | Vertical pixels in the character
39VPITCH = 12 | Vertical pitch between characters
40
41| Register usage:
42
43| d0 output word and scratch
44| d1 CG word and scratch
45| d2 pixel counter
46| d3 foreground color (in the 2 ms bits)
47| d4 background color (in the 2 ms bits)
48| d5 width of the area in bytes
49| d6 scan line counter
50
51| a0 CG table pointer
52| a1 output area scan line pointer
53| a2 input character pointer
54| a3 output area character pointer
55
56 .page
57
58_vwputs: link a6,#0 | Link stack frames
59 movem.l d3-d6/a3,-(a7) | Save registers we use
60 move.w #14,d1 | Set shift constant
61 move.w FG(a6),d3 | Setup foreground color
62 lsl.w d1,d3 | ... in ms 2 bits of d3
63 move.w BG(a6),d4 | Setup background color
64 lsl.w d1,d4 | ... in ms 2 bits of d4
65 move.w NW(a6),d5 | Get width in characters in d5
66 lsl.w #1,d5 | ... make it words
67 move.w ROW(a6),d0 | Calculate output address
68 move.w #VPITCH,d1 | ...
69 mulu d1,d0 | ... ROW | VPITCH
70 add.w #NVPIX-1,d0 | ... + NVPIX-1
71 mulu d5,d0 | ... | NW
72 clr.l d1 | ...
73 move.w COL(a6),d1 | ... + (COL | 2)
74 lsl.l #1,d1 | ...
75 add.l d1,d0 | ...
76 add.l OBASE(a6),d0 | ... + OBASE
77 movea.l d0,a3 | Leave output address in a3
78 movea.l STR(a6),a2 | Put string address in a2
79
80 .page
81cgl0: clr.l d0 | Clear out upper bits of d0
82 move.b (a2)+,d0 | Get next character
83 beq cgl5 | Done if character EQ 0
84
85 movea.l a3,a1 | Establish output pointer in a1
86 adda.l #2,a3 | Update output pointer for next char.
87 lea _cgtable,a0 | Establish CG pointer in a0
88 lsl.w #1,d0 | ... 2 | character
89 adda.w d0,a0 | ... + _cgtable address
90 move.w #NVPIX-1,d6 | Set scan line counter in d6
91
92cgl1: move.w #HPIX-1,d2 | Set pixel counter in d2
93 move.w (a0),d1 | Get character generator word in d1
94
95cgl2: lsr.w #2,d0 | Shift output word right 1 pixel
96 btst.l #0,d1 | Check CG word ls bit
97 beq cgl3 | Set background color if bit EQ 0
98
99 or.w d3,d0 | OR foreground color into output word
100 bra cgl4 | Go update CG word
101
102cgl3: or.w d4,d0 | OR background color into output word
103
104cgl4: lsr.w #1,d1 | Shift CG word right 1 pixel
105 dbf d2,cgl2 | Loop for all 8 pixels
106
107 move.w d0,(a1) | Store output word in output bitmap
108 suba.w d5,a1 | Update output pointer
109 adda.l #512,a0 | Update CG pointer for next scan line
110 dbf d6,cgl1 | Loop for all scan lines
111
112 bra cgl0 | Loop for next character
113
114cgl5: movem.l (a7)+,d3-d6/a3 | Restore registers
115 unlk a6 | Unlink stack frames
116 rts | Return to caller
117
118 .end
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