1 | | ------------------------------------------------------------------------------
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2 | | vwputs.s -- output a character string to a 2-bit per pixel graphics window
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3 | | Version 9 -- 1987-07-28 -- D.N. Lynx Crowe
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4 | | (c) Copyright 1987 -- D.N. Lynx Crowe
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5 | | ------------------------------------------------------------------------------
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6 |
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7 | | vwputs(obase, nw, fg, bg, row, col, str)
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8 | | int |obase, nw, fg, bg, row, col;
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9 | | char |str;
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10 |
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11 | | Outputs characters from the string at 'str' to an 'nw'
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12 | | character wide 2-bit per pixel graphics window at 'obase'
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13 | | at ('row','col'), using 'fg' as the foreground color, and
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14 | | 'bg' as the background color. Uses cgtable[][256] as the
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15 | | VSDD formatted character generator table.
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16 | | No error checks are done.
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17 | | ------------------------------------------------------------------------------
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18 |
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19 | .text
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20 | .xdef _vwputs
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21 |
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22 | .xref _cgtable
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23 |
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24 | | Argument offsets from a6:
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25 |
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26 | OBASE = 8 | L: Output area base address
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27 | NW = 12 | W: Character width of output area
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28 | FG = 14 | W: Foreground color
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29 | BG = 16 | W: Background color
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30 | ROW = 18 | W: Row
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31 | COL = 20 | W: Column
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32 | STR = 22 | L: String base address
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33 |
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34 | | Miscellaneous constants:
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35 |
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36 | HPIX = 8 | Horizontal pixels in the character
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37 |
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38 | NVPIX = 12 | Vertical pixels in the character
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39 | VPITCH = 12 | Vertical pitch between characters
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40 |
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41 | | Register usage:
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42 |
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43 | | d0 output word and scratch
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44 | | d1 CG word and scratch
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45 | | d2 pixel counter
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46 | | d3 foreground color (in the 2 ms bits)
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47 | | d4 background color (in the 2 ms bits)
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48 | | d5 width of the area in bytes
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49 | | d6 scan line counter
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50 |
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51 | | a0 CG table pointer
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52 | | a1 output area scan line pointer
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53 | | a2 input character pointer
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54 | | a3 output area character pointer
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55 |
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56 | .page
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57 |
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58 | _vwputs: link a6,#0 | Link stack frames
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59 | movem.l d3-d6/a3,-(a7) | Save registers we use
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60 | move.w #14,d1 | Set shift constant
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61 | move.w FG(a6),d3 | Setup foreground color
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62 | lsl.w d1,d3 | ... in ms 2 bits of d3
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63 | move.w BG(a6),d4 | Setup background color
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64 | lsl.w d1,d4 | ... in ms 2 bits of d4
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65 | move.w NW(a6),d5 | Get width in characters in d5
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66 | lsl.w #1,d5 | ... make it words
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67 | move.w ROW(a6),d0 | Calculate output address
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68 | move.w #VPITCH,d1 | ...
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69 | mulu d1,d0 | ... ROW | VPITCH
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70 | add.w #NVPIX-1,d0 | ... + NVPIX-1
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71 | mulu d5,d0 | ... | NW
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72 | clr.l d1 | ...
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73 | move.w COL(a6),d1 | ... + (COL | 2)
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74 | lsl.l #1,d1 | ...
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75 | add.l d1,d0 | ...
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76 | add.l OBASE(a6),d0 | ... + OBASE
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77 | movea.l d0,a3 | Leave output address in a3
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78 | movea.l STR(a6),a2 | Put string address in a2
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79 |
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80 | .page
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81 | cgl0: clr.l d0 | Clear out upper bits of d0
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82 | move.b (a2)+,d0 | Get next character
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83 | beq cgl5 | Done if character EQ 0
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84 |
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85 | movea.l a3,a1 | Establish output pointer in a1
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86 | adda.l #2,a3 | Update output pointer for next char.
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87 | lea _cgtable,a0 | Establish CG pointer in a0
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88 | lsl.w #1,d0 | ... 2 | character
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89 | adda.w d0,a0 | ... + _cgtable address
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90 | move.w #NVPIX-1,d6 | Set scan line counter in d6
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91 |
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92 | cgl1: move.w #HPIX-1,d2 | Set pixel counter in d2
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93 | move.w (a0),d1 | Get character generator word in d1
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94 |
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95 | cgl2: lsr.w #2,d0 | Shift output word right 1 pixel
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96 | btst.l #0,d1 | Check CG word ls bit
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97 | beq cgl3 | Set background color if bit EQ 0
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98 |
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99 | or.w d3,d0 | OR foreground color into output word
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100 | bra cgl4 | Go update CG word
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101 |
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102 | cgl3: or.w d4,d0 | OR background color into output word
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103 |
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104 | cgl4: lsr.w #1,d1 | Shift CG word right 1 pixel
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105 | dbf d2,cgl2 | Loop for all 8 pixels
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106 |
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107 | move.w d0,(a1) | Store output word in output bitmap
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108 | suba.w d5,a1 | Update output pointer
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109 | adda.l #512,a0 | Update CG pointer for next scan line
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110 | dbf d6,cgl1 | Loop for all scan lines
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111 |
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112 | bra cgl0 | Loop for next character
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113 |
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114 | cgl5: movem.l (a7)+,d3-d6/a3 | Restore registers
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115 | unlk a6 | Unlink stack frames
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116 | rts | Return to caller
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117 |
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118 | .end
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