1 | | ------------------------------------------------------------------------------
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2 | | vcputsv.s -- output characters to a 4-bit / pixel graphics window
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3 | | with variable vertical pitch
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4 | | Version 2 -- 1987-08-03 -- D.N. Lynx Crowe
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5 | | (c) Copyright 1987 -- D.N. Lynx Crowe
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6 | | ------------------------------------------------------------------------------
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7 |
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8 | | vcputsv(obase, nw, fg, bg, row, col, str. pitch)
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9 | | int |obase, nw, fg, bg, row, col, pitch;
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10 | | char |str;
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11 |
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12 | | Outputs characters from the string at 'str' to an 'nw'
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13 | | character wide 4-bit per pixel graphics window at 'obase'
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14 | | at ('row','col'), using 'fg' as the foreground color, and
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15 | | 'bg' as the background color. Uses cgtable[][256] as the
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16 | | VSDD formatted character generator table. Assumes 12 bit
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17 | | high characters in the cgtable. Uses 'pitch' as the vertical
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18 | | spacing between character rows. No error checks are done.
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19 | | The string must fit the output area (no overlaps, single line).
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20 |
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21 | | ------------------------------------------------------------------------------
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22 | .text
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23 |
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24 | .xdef _vcputsv
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25 |
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26 | .xref _cgtable
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27 |
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28 | | Argument offsets from a6:
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29 |
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30 | OBASE = 8 | LONG - Output area base address
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31 | NW = 12 | WORD - Character width of output area
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32 | FG = 14 | WORD - Foreground color
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33 | BG = 16 | WORD - Background color
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34 | ROW = 18 | WORD - Row
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35 | COL = 20 | WORD - Column
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36 | STR = 22 | LONG - String base address
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37 | PITCH = 26 | WORD - Vertical spacing between rows
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38 |
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39 | | Program constant definitions:
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40 |
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41 | HPIX = 8 | Character width in pixels
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42 | VPIX = 12 | Character height in pixels
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43 | HCW = 4 | Horizontal character width (bytes)
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44 | PSHIFT = 12 | Pixel shift into MS bits
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45 | HSHIFT = 4 | Pixel right shift
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46 |
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47 | .page
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48 |
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49 | | Register usage:
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50 |
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51 | | d0 output word and scratch
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52 | | d1 CG word and scratch
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53 | | d2 pixel counter
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54 |
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55 | | d3 foreground color (in the 4 ms bits)
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56 | | d4 background color (in the 4 ms bits)
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57 | | d5 width of the area in bytes
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58 | | d6 scan line counter
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59 |
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60 | | a0 CG table pointer
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61 | | a1 output area scan line pointer
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62 | | a2 input string character pointer
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63 |
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64 | | a3 output area character base pointer
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65 |
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66 | | a6 frame pointer
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67 | | a7 stack pointer
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68 |
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69 | .page
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70 |
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71 | _vcputsv: link a6,#0 | Link stack frames
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72 | movem.l d3-d6/a3,-(a7) | Save registers we use
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73 | move.w #PSHIFT,d1 | Set shift constant
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74 | move.w FG(a6),d3 | Setup foreground color
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75 | lsl.w d1,d3 | ... in ms 4 bits of d3.W
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76 | move.w BG(a6),d4 | Setup background color
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77 | lsl.w d1,d4 | ... in ms 4 bits of d4.W
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78 | move.w NW(a6),d5 | Get line width in d5.W
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79 | lsl.w #2,d5 | Multiply width by 4 for offset
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80 | move.w ROW(a6),d0 | Calculate output address
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81 | move.w PITCH(a6),d1 | ... PITCH
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82 | mulu d1,d0 | ... | ROW
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83 | add.w #VPIX-1,d0 | ... + VPIX-1
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84 | mulu d5,d0 | ... | NW
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85 | clr.l d1 | ...
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86 | move.w COL(a6),d1 | ... +
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87 | lsl.w #2,d1 | ... COL | 4
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88 | add.l d1,d0 | ...
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89 | add.l OBASE(a6),d0 | ... + OBASE
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90 | movea.l d0,a3 | Leave output address in a3
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91 | movea.l STR(a6),a2 | Put string address in a2
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92 |
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93 | cgl0: clr.l d0 | Clear out upper bits of d0
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94 | move.b (a2)+,d0 | Get next character
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95 | beq cgl5 | Done if character EQ 0
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96 |
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97 | movea.l a3,a1 | Establish output pointer in a1
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98 | adda.l #HCW,a3 | Update output pointer for next char.
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99 | lea _cgtable,a0 | Establish CG pointer in a0
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100 | lsl.w #1,d0 | ... 2 | character
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101 | adda.w d0,a0 | ... + _cgtable address
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102 | move.w #VPIX-1,d6 | Set scan line counter in d6
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103 |
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104 | .page
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105 | cgl1: move.w (a0),d1 | Get character generator word in d1
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106 | move.w #(HPIX/2)-1,d2 | Set pixel counter in d2
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107 |
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108 | cgl2: lsr.w #HSHIFT,d0 | Shift output word right 1 pixel
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109 | btst.l #0,d1 | Check CG word ls bit
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110 | beq cgl3 | Set background color if bit EQ 0
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111 |
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112 | or.w d3,d0 | OR foreground color into output word
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113 | bra cgl4 | Go update CG word
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114 |
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115 | cgl3: or.w d4,d0 | OR background color into output word
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116 |
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117 | cgl4: lsr.w #1,d1 | Shift CG word right 1 pixel
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118 | dbf d2,cgl2 | Loop for first 4 pixels
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119 |
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120 | move.w d0,(a1)+ | Store first output word in scan line
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121 | move.w #(HPIX/2)-1,d2 | Set pixel counter in d2
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122 |
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123 | cgl2a: lsr.w #HSHIFT,d0 | Shift output word right 1 pixel
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124 | btst.l #0,d1 | Check CG word ls bit
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125 | beq cgl3a | Set background color if bit EQ 0
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126 |
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127 | or.w d3,d0 | OR foreground color into output word
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128 | bra cgl4a | Go update CG word
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129 |
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130 | cgl3a: or.w d4,d0 | OR background color into output word
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131 |
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132 | cgl4a: lsr.w #1,d1 | Shift CG word right 1 pixel
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133 | dbf d2,cgl2a | Loop for last 4 pixels
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134 |
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135 | move.w d0,(a1) | Store second output word in scan line
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136 | suba.w d5,a1 | Update output pointer
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137 | suba.w #2,a1 | ...
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138 | adda.l #512,a0 | Update CG pointer for next scan line
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139 | dbf d6,cgl1 | Loop for all scan lines
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140 |
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141 | bra cgl0 | Loop for next character
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142 |
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143 | cgl5: movem.l (a7)+,d3-d6/a3 | Restore registers
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144 | unlk a6 | Unlink stack frames
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145 | rts | Return to caller
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146 |
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147 | .end
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