[4f508e6] | 1 | | ------------------------------------------------------------------------------
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| 2 | | vsetav.s -- set a character's attributes in video RAM
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| 3 | | Version 1 -- 1988-10-11 -- D.N. Lynx Crowe
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| 4 | | (c) Copyright 1988 -- D.N. Lynx Crowe
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| 5 | | ------------------------------------------------------------------------------
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| 6 |
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| 7 | | vsetav(adr, row, col, atr, len)
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| 8 | | unsigned int |adr, row, col, atr, len;
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| 9 |
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| 10 | | Sets attribute 'atr' at ('row', 'col') in the
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| 11 | | full attribute text object at 'adr'
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| 12 | | using a line length of 'len'.
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| 13 | | ------------------------------------------------------------------------------
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[f40a309] | 14 | .text
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[4f508e6] | 15 |
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[f40a309] | 16 | .xdef _vsetav
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[4f508e6] | 17 |
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| 18 | P_ADR = 8
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| 19 | P_ROW = 12
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| 20 | P_COL = 14
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| 21 | P_ATR = 16
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| 22 | P_LEN = 18
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| 23 |
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| 24 | _vsetav: link a6,#0 | Link stack frame pointer
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| 25 | move.w P_ROW(a6),d0 | Get row
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| 26 | mulu P_LEN(a6),d0 | Multiply by len
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| 27 | clr.l d1 | Clear out d1
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| 28 | move.w P_COL(a6),d1 | Get col
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| 29 | add.l d1,d0 | Add col into d0 to get char. #
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| 30 | move.l d0,d1 | Develop cw = (cn/2)|6 in d1
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| 31 | andi.l #0xFFFFFFFE,d1 | ...
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| 32 | move.l d1,d2 | ...
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| 33 | add.l d1,d1 | ...
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| 34 | add.l d2,d1 | ...
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| 35 | add.l P_ADR(a6),d1 | Add sbase to cw
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| 36 | movea.l d1,a0 | a0 points at the word with the char.
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| 37 | btst.l #0,d0 | Odd char. location ?
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| 38 | bne vsetav1 | Jump if so
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| 39 |
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| 40 | addq.l #2,a0 | Point at the attribute word
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| 41 | bra vsetavx | Go set attribute
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| 42 |
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| 43 | vsetav1: addq.l #4,a0 | Point at the attribute word
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| 44 |
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| 45 | vsetavx: move.w P_ATR(a6),d0 | Get new attributes
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| 46 | or.w d0,(a0) | Set new attributes in video RAM
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| 47 | unlk a6 | Unlink the stack frame
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| 48 | rts | Return to caller
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| 49 |
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[f40a309] | 50 | .end
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